2.564 work-in-progress...
HUD damage estimators fixed for PhA, PhB, ESGL, PPD, MIRV.
New customizable variables for SFC Editor:
EPT damage multiplier
PhX overloaded damage multiplier
ESG Lance attack strength
Missile speed BPV costs (applies to multiplayer)
MIRV bloom time
AMD rate of fire
AMD ammo supply
PlasD ammo supply
Myopic range for missiles
Fighter-based missile speed classes (slow/med/fast)
Maximum ship speed (0 to 31)
YFA for medium and fast missiles
Skirmish era time spans
New features:
ADD30 (aka "AMD C") anti-drone device enabled -- this thing has 30 ammo per rack! designed for starbases
Each TRBL and TRBH hardpoint can use the PhA/ESGL panel (instead of the broken panel)
PhG given its own weapon charts
Bug fixes...underway
I'll just paste the beta changelog...
1. PhA_MinDam estimator fixed.
2. PhB_MinDam estimator fixed.
3. EPT variable isolated.
4. PPD Min Dam estimator fixed.
Added arrays for UL and OL.
5. Ph-X OL multiplier isolated.
6. HB hold cost isolated.
7. Vessel library bugs. Not Fixed!
8. AMD estimator not quite right. Enemy fighters do not validate estimator (stays yellow font on Klink HUD).
Enabled Avg Damage anyway for every other unit.
WIP.
9. PPD estimator enhanced
10. Missile speed cost display. Can't show float, so show x100 (i.e. 50 = 0.50).
Done.
11. ESGL_Dam isolated.
12. ADD30 enabled.
13. TRB can use any icon. But A6_panel is blank.
Enabled functional alternates (PhA or ESGL)!
14. PPD fire hose bug. Gauge shows bug, but doesn't cause it. Very hard to diagnose.
Cant fix this one. Move on.
15. MIRV bloom variable isolated. Note that MIRV bus has 2 hitpoints and a warhead of 2!
16. Missile Myopic range. Custom variable.
17. New Drone Max Dam for estimator.
18. New Drone Avg Dam for estimator.
19. Fighter missile speed class (slow, medium, fast) is now moddable.
DroI can be slow, DroVI can be fast -- whatever you want.
20. Ship max speed is moddable (0 to 31).
21. Cloak chart's misery multipliers have been isolated.
22. The ESG estimator assesses the capacitor per hardpoint now so it cannot underreport.
If the capacitor has 5 points, each hardpoint thinks it can use that energy. Which it can, but both can't use it...
So it'll estimate 40 dam, instead of 20 dam. Phasers work like this too.
Improved but not perfect.
WIP.
23. TR Beam Min Dam for estimator.
24. Mauler Min Dam for estimator.
25. Mauler accuracy isolated.
26. ESG cycle isolated.
27. HUD should always shows ESG potential damage since it is a sphere that'll whack anything.
Fixed.
28. Stop writing to "Above8bitTextures.txt" on every mission! (useless debug code)
Done.
Doublecheck this...
Done.
29. Customizable mine/t-bomb/NSM explosion strength, endurance, detonation speeds, activation range.
Done.
30. strings.txt |ErraticsAreOn|...Maneuvering erratically...
The inactive "ErraticMissile" warning now notifies player of EM at customizable frequency.
Bug: spams "transporter can't be used now"...
Bypass spam.
Done.
31. Isolated TBomb calls to range variable (cursor and deployment)
Done.
32. WW voiding-speed variable found (40.1d). Added to editor. Increased value slightly to account for asynchronous WW failures. WW's automatic decel trigger found (40.0d). Added to editor.
Done.
33. Hotkeys for H&R toggle, SelectAllWeapons, Shuttle Conversion, and PPT enabled. aaStrings needs an update -- done.
Done.
34. Plasma Snare effect can be assigned to exactly one of the several Plasma types. (Pick one.)
Done.
34. Plasma Damage estimator adjusted. Average damage is a fraction of maximum damage, instead of 100%.
Done. (Can be enhanced later to account for the different decay rate of each Plasma Type.)
35. Disruptor no longer doubly penalized by cloak, such that it "hits" for zero damage. It now uses an approximation of true range for damage purposes, but continues to use effective range for accuracy. This conforms to an important SFB rule that Dave Ferrell would have put in SFC if he had more time and energy. Photons, Phasers, and Plasma are effected by cloak correctly...the Dizzy, however, just needed a tweak.
Done.
36. Converted shuttles have greater endurance -- no good reason a Suicide Shuttle should run out of gas after 18.0k.
Done.
37. Fixed Photon and Hellbore endurance. (Was 10,000 freaking turns!)
Set to 1 turn for a sane range of 500k and 1000k, respectively.
Done.
38. Ship-to-ship tractor engagement range can be modded.
testing...
If the range is large, rotation results in extremely fast movement of tractored object. Recommend 0.99k to 2.99k.
Done.
39. Fighter missile rack capacity added to editor.
Fighters get 2 shots if the arc for DroI/DroVI is "ALL" or any other valid arc. If the arc is "2" they get 3 shots, if the arc is "3" they get 4 shots, similar to ships' reloads. (The column for "shots" has ALWAYS been ignored for DroI and DroVI.)
Fighters can now have many missiles that fire one at a time every 30 seconds. For example, a custom DroI rack capacity of 4 will result in 8 sequential launches if the ftrlist arc is "ALL", or 12 attacks if the arc is "2", or 16 attacks if the arc is "3".
40...