Thanks for pointing out my OP cloak error Tar, I should have been more upfront in admitting I haven't tested all of those offsets and the cloaking formula was one such place. I did assume that OP used the same 60.0 that CE uses but hadn't tested. So the value you found at 438522is teh correct one? I will then update the offset file (as with any other additions/errors).
As Corbo points out, NSMs do 35 in SFB. Call me a purist but that feels right to me, but if that does live in the exe we can add that to the offset list.
Tar, you bring up something important but I believe you are in error about ship explosions. In SFB, there was a formula that one would use to find out how big an explosion a ship would make (based on warp, weapons including mines, etc), BUT, it was complicated (like many things in SFB) and it could be manipulated (add extra mines and tbombs, missiles). This became a HUGE argument (and when you say huge by SFB rule standards, it was an epic fight across bulletin boards and chat sites) and in the new edition of the rules, the formula was thrown out and every ship got an explosion value of x. There is a similar "Explosion Strength" number for each unit in the shiplist so I've assume that this is used "as-is," but can't remember the last time I would have tested that. I can't imagine that Taldren would have gone back to the "old SFB" way, unless of course someone among them was one of those involved in the fight, back in the day... Maybe I'll test that tonite.
For a bit more detail - Adam, in SFB there was an Annex that gave the cloak power cost that was used in SFC. Romulan ships always paid a point or two or three little less than other ships in that class.
I'm still a little confused about the P2/3 range limiting (and someone is going to have to walk me thru using IDA one day, still can't get a grasp on it). As I understand the above - the limitations values CaptAdam found can't be used with the offsets & Editor and exe 2.5.5.2 (because those variables are shared). Using IDA, Tar has made a exe 2.5.5.3 that can put a limitation entry in SFC_Editor; or, the 2.5.5.2 exe can be tweaked by altering the upper range brackets for those weapons. Am I correct?
I'm also confused by your mention of a PG2 computation - there is a separate table for the P-G2 than the P-3
Kid, I think Adam found the range limitations for the ESG Lance, maybe I'll try again to find more about the Lance. (So many things to play with!)