The Marine Combat chart in Community Edition (and probably OP) has the data for the X-axis switched with the Y-axis.
The correct 2D array is 10x6 integers.
Marines
# |-------1d6--------|
1: 0, 0, 0, 0, 1, 1
2: 0, 0, 1, 1, 1, 1
3: 0, 1, 1, 1, 2, 2
4: 0, 1, 1, 2, 2, 2
5: 1, 1, 2, 2, 3, 3
6: 1, 1, 2, 2, 3, 4
7: 1, 1, 2, 3, 4, 4
8: 1, 2, 2, 3, 4, 5
9: 1, 2, 3, 4, 5, 5
10: 1, 2, 3, 4, 5, 6
The flawed chart, rearranged to 10x6, works this way:
Marines
# |------1d6-------|
1: 0, 0, 0, 0, 1, 1
2: 1, 1, 1, 1, 0, 0
3: 1, 1, 1, 1, 1, 2
4 2, 2, 0, 1, 1, 1
5: 2, 2, 2, 2, 3, 3 // 5 boarding parties benefit from this chart...
6: 0, 1, 1, 2, 2, 2 // ...while 6 boarding parties are relatively penalized
7: 3, 3, 4, 4, 1, 1
8: 2, 2, 3, 3, 4, 4
9: 5, 5, 1, 1, 2, 2
10: 3, 4, 4, 5, 5, 6
The average damage of both charts is similar, but the repaired chart removes some oddities. On the high end, a group of ten marines will cause 1, 2, 3, 4, 5 or 6 casualties instead of 3, 4, 4, 5, 5, or 6. Anyway, at least the chart will be working as intended in 2.674. The effects of capture, however, still need a lot more work.