Confirmed. The maximum range for Fusion Beams, Hellbores, and ADD's is limited by a constant that hasn't been located yet. [Fusion and ADD limiters have been found.]
The maximum range for ESGs and Disruptors can be increased.
I was able to hit a target with a Standard Photon from range 38. (I increased the 13-30 bracket.)
I can't, however, fire Standard Photons in an incompatible bracket. So if I want to modify the maximum bracket for a Standard Photon, I change the next-to-last bracket, not the final one (which was intended for Range-55 Proximities). This concept should apply to Disruptors of Type 1, 2, and 3, as well.
I'll check out other weapons...
I reduced the range of the Phaser-3/G so that it is a defensive weapon, not a anemic sniping weapon. Holy smokes! One Hydran Hornet was essentially missile-proof. This is truly how Gatlings are supposed to work.
I changed the Ph-3/G's inefficient outer brackets (3, 4-8, 9-15) to be functionally identical to the Range-2 bracket. So now it hurts to get close to a Gatling-equipped vessel, everytime. There is a strange feature that allows players to fire in futility at range 15, even though the fire button never gets highlighted lower-left HUD shows the Ph-G data in purple font, not red, at 0-0 (0). The AI, so far, cannot waste its Phaser-G shots.
Phaser-3/G Chart:
----Range----
1d6 0 1 2
1: 4 4 4
2: 4 4 4
3: 4 4 4
4: 4 4 3
5: 4 3 2
6: 3 3 1
Nice chart, IMO. Only took 15 years to get it!