There has been amazing progress in this area keep up the great work!
Thanks Klingon,
About your questions, those are in fact good ideas.
I'm sure they would be possible if anyone was actively working on the game code itself. But SFC is not really a community project, or even open source code, where anyone can contribute. Is as close as it can be.
From my point of view, all this hex editing is very time-consuming and not fun to work with. To tell the truth i just hate hex editing. Barely touched in it. All was done by Tar and others.
I just made the SFC_Editor and Q3_Editor, and will contribute to these patches as they require a bit of both.
It is not likely that i will continue to work on these kind of things anymore.
I just want to play SFC in HD, with a good shiplist, and a good model pack.
Just want to adjust one or other detail with the Sfc_Editor and Q3_Editor.
Play some games.
I really love the concept of Dynaverse and SFC CE...
But in pratice, from my user perspective, i barely notice any difference between SFC EAW and SFC CE...
They both run as well in my Win10 machine...
And OP really looks as it offers much more...
Wich is sad... rigth? After the code being released 8 (?) years ago...
Just notice this example...
Without any experience or knowledge on the game code and sprites.q3.
It only toke one afternoon talk, and 2 days, to realize that it was possible to make an HD patch for CE and OP.
Yes i did the Q3_Editor, but i also didnt even knew what it was 2 month ago.
There is other examples... but nevermind... it has not been a good experience at all.
And for what i read in the forums, that people have been posting all these years...