Topic: Improving Photon torpedo accuracy?  (Read 14810 times)

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Offline Tulwar

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Re: Improving Photon torpedo accuracy?
« Reply #20 on: September 04, 2014, 09:53:33 pm »
I remember being a good captain of my D-7, maintaining formation, as of our squadron fell asleep, led us straight into the oncoming Federation drones.  The bastard fell asleep.  Then, there is always the guy who doesn't know the difference between single and multi-player tactics, and refuses to form up.  Pick you poison.

Still, in the few engagements were your fleet actually works together, the results are spectacular.
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Offline TarMinyatur

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Re: Improving Photon torpedo accuracy?
« Reply #21 on: September 28, 2014, 01:41:45 pm »
Here's the chart. For accuracy at long range use Proximity Fuse, but you get less damage.



Photon Torpedo:

NOTE: Photon Torpedoes fired at range 0-1 will do feedback damage equal to 1/4 the warhead strength to the shield facing your target.


Range:__ ___0-1______2______3-4_____5-8_____9-12_____13-30_____31-55_

Proximity
To Hit:____ _NA__ ___NA______NA_____NA___ __83%___ __67%____ _33%

Damage:__ _NA____ _NA______NA_____NA_______4________4________4__


In SFC Community Edition, the proximity bonus is not in effect.

Range:___9-12___13-30___31-55
To Hit:____67%___50%_____0% (but you can hopelessly fire anyway)

Offline Corbomite

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Re: Improving Photon torpedo accuracy?
« Reply #22 on: September 28, 2014, 05:38:14 pm »
Here's the chart. For accuracy at long range use Proximity Fuse, but you get less damage.



Photon Torpedo:

NOTE: Photon Torpedoes fired at range 0-1 will do feedback damage equal to 1/4 the warhead strength to the shield facing your target.


Range:__ ___0-1______2______3-4_____5-8_____9-12_____13-30_____31-55_

Proximity
To Hit:____ _NA__ ___NA______NA_____NA___ __83%___ __67%____ _33%

Damage:__ _NA____ _NA______NA_____NA_______4________4________4__


In SFC Community Edition, the proximity bonus is not in effect.

Range:___9-12___13-30___31-55
To Hit:____67%___50%_____0% (but you can hopelessly fire anyway)


True, but the question was asked about OP specifically.

Offline RazalYllib

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Re: Improving Photon torpedo accuracy?
« Reply #23 on: October 21, 2014, 01:27:55 pm »
If my memory is still accurate, and others may know the correct version of events, was the extra prox bonus added by the IP owners to give the feds a leg up?
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Offline Corbomite

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Re: Improving Photon torpedo accuracy?
« Reply #24 on: October 21, 2014, 02:06:23 pm »
If my memory is still accurate, and others may know the correct version of events, was the extra prox bonus added by the IP owners to give the feds a leg up?

Most of the Feds couldn't wrap their heads around the concept of Electronic Warfare or power management no matter how much people tried to teach them, so they tended to miss a lot, even at point blank range. There were many complaints about this, since having two to three times as many players as most of the races wasn't enough of an advantage to let them win a campaign without breaking a sweat, so Nannerslug convinced a dev to improve proxies to give them more of a boost. Didn't help much since most Feds didn't know how to use them correctly anyway and felt that they were a waste of time. They still didn't use EW consistantly or correctly, so I always wondered what the point was at all. What they wanted was to hit at close range without fail, but even Taldren realized that would be too much and they settled for magic proxies.

Offline knightstorm

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Re: Improving Photon torpedo accuracy?
« Reply #25 on: October 21, 2014, 02:57:33 pm »
If my memory is still accurate, and others may know the correct version of events, was the extra prox bonus added by the IP owners to give the feds a leg up?

Most of the Feds couldn't wrap their heads around the concept of Electronic Warfare or power management no matter how much people tried to teach them, so they tended to miss a lot, even at point blank range. There were many complaints about this, since having two to three times as many players as most of the races wasn't enough of an advantage to let them win a campaign without breaking a sweat, so Nannerslug convinced a dev to improve proxies to give them more of a boost. Didn't help much since most Feds didn't know how to use them correctly anyway and felt that they were a waste of time. They still didn't use EW consistantly or correctly, so I always wondered what the point was at all. What they wanted was to hit at close range without fail, but even Taldren realized that would be too much and they settled for magic proxies.

I guess we have to disagree on this.  Feds in SFC are poorly equipped for one on one engagments against anyone other than the Klingons or Mirak.  It probably isn't as much of a problem in SFB because being in real time puts a greater stress on the pilot's reflexes, and single internals makes it possible to cripple an opponent with that one overload pass.  The only problem I see with the proxy bonus is that it gives the feds a huge advantage in multiship engagements or even DN fights.  A better balance might be to have the bonus turn off when more than four photons are present.

Offline Corbomite

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Re: Improving Photon torpedo accuracy?
« Reply #26 on: October 21, 2014, 04:16:57 pm »
I've never had a problem fighting 1v1 with anybody flying a Fed. Certain ships are better against certain races, but with their weapons suite choices you usually can find a ship that can cope and win. In the skirmish matches you like to play which restrict bpv and choice all the little warts are going to show up if you are going to be a race whore. At certain BPV's all races have their dog spots and will get out matched.

And I have no idea what your reply has to do with why the photons got a bonus in the first place.

Offline knightstorm

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Re: Improving Photon torpedo accuracy?
« Reply #27 on: October 21, 2014, 08:01:38 pm »


And I have no idea what your reply has to do with why the photons got a bonus in the first place.

I think I made it clear that I think fed cruisers and smaller have a disadvantage in 1 on 1 fights because putting the game in real time places a heavier emphasis on the pilot's reflexes.  I think the proxy bonus is a good solution for it in that limited range.  Likewise, I think I've also made it clear that I don't think it was implemented perfectly and that I think it should turn off if one side has more than four photons at the start of the match.

Offline Corbomite

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Re: Improving Photon torpedo accuracy?
« Reply #28 on: October 21, 2014, 09:19:16 pm »
But that is just your opinion of a perceived need and acceptance of that particular fix in filling that need. None of that has anything to do with why they were changed in the first place. Nobody was analyzing ship/fleet size and encounter results. All they were complaining about was watching the pretty lights go flying away into the distance, with any ship, of any size. They resisted all attempts to learn anything about why  they missed so much, placing more emphasis on what they saw on their TV/movie screen and ignoring the basis of the game. We played for years through SFC1 and much of EAW without the new proxies and the Feds did just fine with people who spent time learning how to play instead of complaining.

Tons of players left over the change, mostly Klingons, whether it was a "good" thing or not for the Feds, it was a horrible thing for the game.