Topic: Ruleset and other game play Specifics  (Read 79411 times)

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Online Javora

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Re: Ruleset and other game play Specifics
« Reply #220 on: July 08, 2014, 08:27:35 pm »
A flash of insight - We should call this the Dunzel Engine©.

Powered by the 100% Game System ©.

lol

:flame:

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #221 on: July 08, 2014, 08:33:38 pm »
Designed t the Daystrom Institute

Online Javora

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Re: Ruleset and other game play Specifics
« Reply #222 on: July 08, 2014, 09:09:00 pm »
Maybe I'm getting ahead of myself but is SFC IV the only game we are building?  My point is SFC would be awesome test bed for a whole new game.  Something to keep in mind.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #223 on: July 08, 2014, 09:15:37 pm »
Only one I am working on is SFC IV, but have another in the bck o my mind, that has a 3D space combat simulator.  nd some others.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #224 on: July 08, 2014, 09:32:08 pm »
Maybe I'm getting ahead of myself but is SFC IV the only game we are building?  My point is SFC would be awesome test bed for a whole new game.  Something to keep in mind.


You're not getting ahead of yourself. If we do this right you will be able to not only graph any space navy combat simulator from ST to SGU to B5 to SW onto this with little modifcation, you will be able to create your own entire game (within the limits of Exeter's time and forebearance).

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #225 on: July 08, 2014, 10:04:13 pm »
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« Last Edit: April 06, 2016, 03:01:02 pm by Captain Adam »

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #226 on: July 08, 2014, 10:07:49 pm »
Now that's a beautiful thing!

Our game engine is more capable than we are using.  It includes a physics engine that we do not really use.

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #227 on: July 08, 2014, 10:13:12 pm »
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« Last Edit: April 06, 2016, 03:00:57 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #228 on: July 08, 2014, 10:43:32 pm »
Just to show everyone that we are serious and that I have personally chained Exeter to his computer, here is a picture of his keyboard:

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #229 on: July 08, 2014, 10:52:30 pm »
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« Last Edit: April 06, 2016, 03:00:52 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #230 on: July 09, 2014, 12:20:31 am »
Talked to Frey. All is free and clear. We can use any and all things SFC. Our plan is perfect for what we hope to accomplish.

This is a crossed fingers thing - Frey is going to try and get us access to the q3 sprites file. It could actually happen, but no promises yet.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #231 on: July 09, 2014, 12:32:48 am »
We are about ready for the girt alpha test.  This will be th menus.  Aftre I build some of the tactical UI then we will test that.  I also select and display the appropriate ships, but that is limited to 2 until I have the models. 

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #232 on: July 09, 2014, 01:47:52 am »
I almost forgot. Either this forum or a newly created forum for us will be going private probably in few days. Frey needs time to set it up. I'll see what's possible. Details on how to join the private forum will be forth coming.

Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #233 on: July 09, 2014, 08:32:40 am »
. . . but that is limited to 2 until I have the models.

What would be involved in converting existing OP models into the format that you need?
Who'd thunk that Star-castling was the root of all evil . . .


Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #234 on: July 09, 2014, 09:06:16 am »
. . . but that is limited to 2 until I have the models.

What would be involved in converting existing OP models into the format that you need?

Correct, or creating new ones.  I cn read a variety of formats.
3D Studio meshes (.3ds, r)
Alias Wavefront Maya (.obj, r/w)
Lightwave Objects (.lwo, r)
COLLADA 1.4 (.xml, .dae, r/w)
OGRE meshes (.mesh, r)
My3DTools 3 (.my3D, r)
Pulsar LMTools (.lmts, r)
Quake 3 levels (.bsp, r)
DeleD (.dmf, r)
FSRad oct (.oct, r)
Cartography shop 4 (.csm, r)
STL 3D files (.stl, r/w)
PLY 3D files (.ply, r/w)
B3D files (.b3d, r, skeleton)
Microsoft DirectX (.x, r) (binary & text, skeleton)
Milkshape (.ms3d, r, skeleton)
Quake 3 models (.md3, r, morph)
Quake 2 models (.md2, r, morph)

I like md3 as milkshape is low cost, or cn use blendeer which is free.

Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #235 on: July 09, 2014, 09:15:28 am »
. . . but that is limited to 2 until I have the models.

What would be involved in converting existing OP models into the format that you need?

Correct, or creating new ones.  I cn read a variety of formats.
3D Studio meshes (.3ds, r)
Alias Wavefront Maya (.obj, r/w)
Lightwave Objects (.lwo, r)
COLLADA 1.4 (.xml, .dae, r/w)
OGRE meshes (.mesh, r)
My3DTools 3 (.my3D, r)
Pulsar LMTools (.lmts, r)
Quake 3 levels (.bsp, r)
DeleD (.dmf, r)
FSRad oct (.oct, r)
Cartography shop 4 (.csm, r)
STL 3D files (.stl, r/w)
PLY 3D files (.ply, r/w)
B3D files (.b3d, r, skeleton)
Microsoft DirectX (.x, r) (binary & text, skeleton)
Milkshape (.ms3d, r, skeleton)
Quake 3 models (.md3, r, morph)
Quake 2 models (.md2, r, morph)

I like md3 as milkshape is low cost, or cn use blendeer which is free.

I don't see the point in re-inventing the wheel when a zillion awesome models have been made in the past decade and a half for EAW/OP.  Of course we'd probably need permission from the people who made them so perhaps start with the Taldren stock models?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #236 on: July 09, 2014, 10:06:26 am »
That's what I was hoping for. It would save much time and we are free to use all the stock stuff. Captain Adam has offered to muster up new modelers if needed, but DH is right, we have literally thousands of models to use and races that probably will neve be rendered again, like Vidians. We can get permission for most of the fan based models as long as we aren't charging for them.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #237 on: July 09, 2014, 10:07:22 am »
Darkdrone was doing conversions from other games a few weeks ago. What is involved with converting formats anyway?

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #238 on: July 09, 2014, 10:20:51 am »
Darkdrone was doing conversions from other games a few weeks ago. What is involved with converting formats anyway?
A program that can read the existing format then convert it.

Does anyone know what format was used?  I know many AAA titles used 3ds and changed the filetype or added a header.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #239 on: July 09, 2014, 10:39:50 am »
I get PM's asking specific questions.  Some information cannot be shared without the NDA.  I will state all decisions I made have been base upon information on the net and my own testing.  This involve election of the programming language, the third party libraries, modding language etc.

Once things are setup I will disclose anything to anyone with a proper NDA except the source code.