Topic: Ruleset and other game play Specifics  (Read 79635 times)

0 Members and 2 Guests are viewing this topic.

Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: Ruleset and other game play Specifics
« Reply #60 on: July 02, 2014, 03:02:18 pm »
ome realism.  But 5 year journey, wha 100 of them?

Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Ruleset and other game play Specifics
« Reply #61 on: July 02, 2014, 03:04:01 pm »
That all depends on whether you consider them physical objects. In SFB they are pure energy.

Offline Lieutenant_Q

  • Lt. Commander
  • *
  • Posts: 1669
  • Gender: Male
Re: Ruleset and other game play Specifics
« Reply #62 on: July 02, 2014, 03:17:47 pm »
On a five year mission, you rarely were away from a base for all five years.  You'd do a leg for a year, stop over at a base, do another leg, stop over at another base.  Unless you were a deep space exploration ship, you'd be resupplying every 3-6 months.  You'd be able to reload your Photons at any base, and if you weren't going near a base, you could technically pull alongside a freighter that might be near by and grab a dozen or so.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: Ruleset and other game play Specifics
« Reply #63 on: July 02, 2014, 03:37:17 pm »
if they carried hem, but do not wand unlimited.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: Ruleset and other game play Specifics
« Reply #64 on: July 02, 2014, 03:39:20 pm »
A photon Torp  is an anti-matter bomb hurled via a rail-gun, the "war-head" was anti-matter pulled from the engines. 

there is a casing, it's 'canon' Trek, but it's the kind of thing that could be fabricated between encounters.  That's a way less bullsh*tty explanations than the free drone reloads.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Ruleset and other game play Specifics
« Reply #65 on: July 02, 2014, 03:47:13 pm »
OK here's one - I want Q-Ships that are powered by an actual Q.   ;D :D

Offline Lieutenant_Q

  • Lt. Commander
  • *
  • Posts: 1669
  • Gender: Male
Re: Ruleset and other game play Specifics
« Reply #66 on: July 02, 2014, 03:55:56 pm »
Yeah, I've never understood what was so special about the Photon Torpedoes that you couldn't fabricate a new casing.  Especially when you have probes that use the exact some space frame.  I kinda understand maybe in TOS/TMP where you may not have had advanced replicators and had to rely on Machine Shops.  But by the 24th century you should be able to whip out a dozen Torpedo casings in a single day without too much effort.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: Ruleset and other game play Specifics
« Reply #67 on: July 02, 2014, 04:35:19 pm »
Yeah, I've never understood what was so special about the Photon Torpedoes that you couldn't fabricate a new casing.  Especially when you have probes that use the exact some space frame.  I kinda understand maybe in TOS/TMP where you may not have had advanced replicators and had to rely on Machine Shops.  But by the 24th century you should be able to whip out a dozen Torpedo casings in a single day without too much effort.

Besides . . . the Feds are the friggin good guys, when was the last time you saw a hero in an action movie stop and count his ammo?
Who'd thunk that Star-castling was the root of all evil . . .


Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: Ruleset and other game play Specifics
« Reply #68 on: July 02, 2014, 04:36:00 pm »
en reload could be automatic but not 100 in a battle

Offline FPF-Tobin Dax

  • D.Net VIP
  • Commander
  • *
  • Posts: 2719
  • Gender: Male
Re: Ruleset and other game play Specifics
« Reply #69 on: July 03, 2014, 09:22:31 am »
en reload could be automatic but not 100 in a battle

Fine then limited disrupters. Limited plasma torps . All heavy weapons limited.  Only unlimited weapon is phasers then. Do that and buh-bye to your player base. ::)
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: Ruleset and other game play Specifics
« Reply #70 on: July 03, 2014, 09:38:47 am »
en reload could be automatic but not 100 in a battle

Fine then limited disrupters. Limited plasma torps . All heavy weapons limited.  Only unlimited weapon is phasers then. Do that and buh-bye to your player base. ::)

What he said, this is a terrible idea that needs to be killed in the womb.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

  • Commander
  • *
  • Posts: 2939
Re: Ruleset and other game play Specifics
« Reply #71 on: July 03, 2014, 09:48:34 am »
Actually, I can see merit to both sides. I am in the unlimited camp, however, as I want play the captain of my own ship, not the quartermaster. It does seem that a compromise might fit the bill: Make it a toggle the single player/server admin can turn off or on. Then people can play the way they like and it will lead to more diverse server experiences.

Offline knightstorm

  • His Imperial Highness, Norton II, Emperor of the United States and Protector of Mexico
  • Lt. Commander
  • *
  • Posts: 2106
Re: Ruleset and other game play Specifics
« Reply #72 on: July 03, 2014, 10:20:40 am »
Canon photons are really drones.  Drones in SFC are already limited.  Making photons limited is really shorthand for abandoning the signature racial flavor of SFC and going for canon compliance.  While I feel canon is superior for film and television, it makes for poor gameplay.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: Ruleset and other game play Specifics
« Reply #73 on: July 03, 2014, 01:03:16 pm »
Canon photons are really drones. 

Which canon?

Keep it simple . ..  if it requires power to fire unlimited ammo.
Who'd thunk that Star-castling was the root of all evil . . .


Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: Ruleset and other game play Specifics
« Reply #74 on: July 03, 2014, 04:10:16 pm »
Why were not torpedoes used more?  There must be a reason

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: Ruleset and other game play Specifics
« Reply #75 on: July 03, 2014, 04:53:45 pm »
Why were not torpedoes used more?  There must be a reason

They were used all the time.
Who'd thunk that Star-castling was the root of all evil . . .


Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: Ruleset and other game play Specifics
« Reply #76 on: July 03, 2014, 05:01:12 pm »
the damage from a torpedo did more hull damage, but phasers seemed to be the weapon of choice.   sounds like some unrevealed limiting factor.  And the Young kirk in the movies showed torpedoes being loaded on the ship.

Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: Ruleset and other game play Specifics
« Reply #77 on: July 03, 2014, 05:09:42 pm »
the damage from a torpedo did more hull damage, but phasers seemed to be the weapon of choice. 

That is bad game design from Legacy and STO and has no basis in canon.  Rip off better games for ideas :)
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-DieHard

  • DDO Junkie
  • Captain
  • *
  • Posts: 9461
Re: Ruleset and other game play Specifics
« Reply #78 on: July 03, 2014, 06:33:55 pm »
Speaking of other games . . . anyone ever play this?

http://www.matrixgames.com/forums/tm.asp?m=2619128
Who'd thunk that Star-castling was the root of all evil . . .


Offline [UFP]Exeter

  • Moderator
  • Lt. Commander
  • *
  • Posts: 1080
  • SFC4 Lead Developer
Re: Ruleset and other game play Specifics
« Reply #79 on: July 03, 2014, 06:58:15 pm »
I never heard of it, have you played it?