For some reason eye candy has always taken precedent over tactical depth. Both are equally possible, that has been shown.
Absolutely, for it’s day SFC looked damned good. It just doesn’t hold up 14 years later, hell I looked a lot better in 2001 myself
Tactical depth, however, requires a level of skill (or the hubristic illusion of it) that requires study and practice which many people aren't willing to put in.
Most games are reward driven, i.e. if you try enough times, you will get your reward.
We had this in SFC (OP at least, can’t say regarding 3) as ultimately your skill as a player was the biggest factor in victory. We didn’t have the South Park WOW issue of “how do you kill that which has no life” as the “Dunsels” of the game would die in their capital ships more than anyone else.
OP wasn’t an MMO, MMOs fill games with insanely stupid loot/grind mechanics so “he who hath no life” can make their character/ship so powerful they can compete with low skill. A lot of people like this, I think it’s dumb in a SciFi setting.
Tactical games don't work like that. Add in the inevitable hard feelings and poor sportsmanship that generally accompany a good pwning (from both the winner and the loser) and it just drives people away. They go on to games to enjoy themselves, not get pushed around by schoolroom bullies.
I believe stuff’s actually gotten worse regarding this, or maybe I’ve just gotten old.
You need a thick skin for PvP in any game.
And you also need to have a rewarding PvE experience for this who aren’t into/good at PvP. That was one of the issues we had in D2, especially after some of us “pros” had so much experience it was very difficult to catch up.
The issue with D2 was after the initial battle-lines formed the front line was everywhere. If you wanted to do anything useful for your empire you were a target. I guess in a way is was good as it gave Dizzy people to kill and rack up PvP VCs, but I’m not sure how good of a model that is for a new game.