Topic: Ruleset and other game play Specifics  (Read 79384 times)

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Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #280 on: July 10, 2014, 09:18:23 am »
s far s ships and races, the kzinti cannot be used, SFB named them Mirak (the only race pure SFB) so we will use shaden.

Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #281 on: July 10, 2014, 09:25:18 am »
s far s ships and races, the kzinti cannot be used, SFB named them Mirak (the only race pure SFB) so we will use shaden.

So . . .

Feds:  Feds
Klinks:  klinks
Roms: Roms
Gorns:  Gorns
Kzin:  Shaden
Lyrans: ?
Hydrans:?
ISC:?
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #282 on: July 10, 2014, 09:38:15 am »
We can use Mirak if we want. That was a Taldren name to replace Kzinti because Larry Niven won't give permission to anyone. Shaden can be used for Hydran, ISC can be that one Exeter brought up last night (can't remember) And we can flip the cats on their heads and in a twist of ironic fate they are Siriuns from the Dog star. ;) Now we need names for Andros (Kelvins?). Tholians we can "borrow".

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #283 on: July 10, 2014, 09:48:20 am »
Wait a sec... For the "mod" we can use anything we want since that's free. We need the generic names for our simple engine.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #284 on: July 10, 2014, 10:28:03 am »
Feds:  Feds
Klinks:  klinks
Roms: Roms
Gorns:  Gorns
Kzin:  Shaden
Lyrans: ?
Hydrans:?
ISC: Imperium

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #285 on: July 10, 2014, 10:36:30 am »
Are we intending to have a ST overlay for the generic engine?

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #286 on: July 10, 2014, 11:22:09 am »
I am building it st, then will strip it out, but easier to build it focused/

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #287 on: July 10, 2014, 11:23:53 am »
I am building it st, then will strip it out, but easier to build it focused/


Then stick with the SFC names. We are clear to use them. No need to get into generics or alternate trek stuff now.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #288 on: July 10, 2014, 11:41:45 am »
Meeting results (that I'm allowed to share):

1) NDA's - Exeter confirms that he has only received three of them: mine, DH and Javora. If you emailed yours it may take some time, the NSA has to read it after all  ;). Please send yours in if you would like to participate. Ammend it properly as Exeter outlined in the NDA thread (the part about adding in that this is related to SFC4). If you can't access it because you don't have a word processing program, let us know.

2) Some interesting ideas on fighters/PF's/runabouts and a new way of dealing with them. More later, it's really too involved to go into here.

3) The models issue is pretty much solved we think, but still needs some fine tuning. Nothing seems like a show stopper or anything.

4) Single player and multiplayer skirmish modes will be there as well as single and multiplayer campaign modes.


Everything from this point needs to be thought of in terms of two things: The generic engine and our SFC/SFB mod that will end up being the demo for our engine. As Exeter pointed out, it is much easier to create when you are not in a vacuum, so we will be using our ST "skin" to create the generic engine, but always with the thought of "how do we strip this back so, say, a BSG or SW fan can use it too?".


Get those NDA's in!!!  :knuppel2:
« Last Edit: July 10, 2014, 12:01:12 pm by Corbomite »

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #289 on: July 10, 2014, 05:11:12 pm »
I also wish to go ovr ship classes an abbreviations.  I do not know SFB bu what I have is based upon naval designations and my dreams.  Any additions changes.
F Fighter
PC  Patrol Craft
FF  Frigate
DE Destroyer Escort
DD Destroyer
CL  Light Cruiser
CG  Cruiser
CA Heavy Cruiser
BC  Battle Cruiser
BB  Battleship
CV  Carrier

The following 2 are for the Imperium, very large in size.  Needs multiplayer campaign to take down
BB Leviathon
CV Acheron


Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #290 on: July 10, 2014, 05:17:56 pm »
I also wish to go ovr ship classes an abbreviations.  I do not know SFB bu what I have is based upon naval designations and my dreams.  Any additions changes.
F Fighter
PC  Patrol Craft
FF  Frigate
DE Destroyer Escort
DD Destroyer
CL  Light Cruiser
CG  Cruiser
CA Heavy Cruiser
BC  Battle Cruiser
BB  Battleship
CV  Carrier

The following 2 are for the Imperium, very large in size.  Needs multiplayer campaign to take down
BB Leviathon
CV Acheron


Lose CG and DE (they're extraneous), add in War Cruiser (CW) and change BC to BCH and you pretty much have it covered. A BC is basically a war cruiser upgrade on a CA. Think of it as a wartime variant instead of its own class.

Individual upgrade designations can be handled through the shiplist. I can show you at the next meeting.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #291 on: July 10, 2014, 05:24:59 pm »
Cn I get all the details for a federation Cruiser and klingon battle cruiser.  I can use this to help decode the ships file

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #292 on: July 10, 2014, 05:34:59 pm »
Cn I get all the details for a federation Cruiser and klingon battle cruiser.  I can use this to help decode the ships file

In one and a half hours all your dreams will come true. Don't piss off Santa!  :crazy2: Seriously, this is a show me not tell me thing. Unless you want to hook up now?

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #293 on: July 10, 2014, 05:43:35 pm »
I also wish to go ovr ship classes an abbreviations.  I do not know SFB bu what I have is based upon naval designations and my dreams.  Any additions changes.
F Fighter
PC  Patrol Craft
FF  Frigate
DE Destroyer Escort
DD Destroyer
CL  Light Cruiser
CG  Cruiser
CA Heavy Cruiser
BC  Battle Cruiser
BB  Battleship
CV  Carrier

The following 2 are for the Imperium, very large in size.  Needs multiplayer campaign to take down
BB Leviathon
CV Acheron


Lose CG and DE (they're extraneous), add in War Cruiser (CW) and change BC to BCH and you pretty much have it covered. A BC is basically a war cruiser upgrade on a CA. Think of it as a wartime variant instead of its own class.

Individual upgrade designations can be handled through the shiplist. I can show you at the next meeting.


Almost forgot - Add in DN = Dreadnought
 

So:


F Fighter
PC  Patrol Craft
FF  Frigate
DD Destroyer
CW War Cruiser
CL  Light Cruiser
CA Heavy Cruiser
BCH Heavy Battle Cruiser
DN Drednought
BB  Battleship
CV(A)  Carrier

BB Leviathon
CV(A) Acheron




EDIT: I keep forgetting stuff in that darned list. Added CW.
« Last Edit: July 10, 2014, 06:11:02 pm by Corbomite »

Offline Tulwar

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Re: Ruleset and other game play Specifics
« Reply #294 on: July 10, 2014, 06:03:19 pm »
ADB also created a number of weapons which will require name changes, if not functional changes.  The visual effects are all SFC, and I would not like to see them go to waste.

My suggestions for new names:

Hellbore -- Nova Bomb (NB)
Fusion Gun -- Ion Cannon (IC)
Plasmatic Pulsar Device -- Anti-Proton Beam (APB)
Expanding Sphere Generator -- Tantalus Field Device (TFD)
Gatling Phasers -- Pulse Cannon (PC)

Plus, should we want to expand the function of Plasma Torpedoes, we can call the effect a 'Plasma Beam.'  It would simply use the effect of the Fusion Gun, but in the color matching the size of the Plasma Torpedo.

btw, one Empire mentioned in ST TNG S03, E01 The Ensigns of Command is the Sheliak.  They sound dangerous, and a good name to use.  I'd also like to use the Breen and incorporate the Cardasians, but I doubt they fit the open slots.


Cannon (can' nun) n.  An istrument used to rectify national boundries.  Ambrois Bierce, The Devil's Dictionary

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #295 on: July 10, 2014, 06:12:29 pm »
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« Last Edit: April 06, 2016, 03:04:20 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #296 on: July 10, 2014, 06:21:01 pm »
Cool! We need graphics oriented people.

Offline Javora

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Re: Ruleset and other game play Specifics
« Reply #297 on: July 10, 2014, 07:17:14 pm »
Great ideas on those name charges Tulwar.  It would be great if we can get Chris back.  Also it seems like I remember ship class called the Corvette class, just like the name of the car.  IIRC that class of ship is used by Spain.  Just throwing that out there in case we need a name for  another class of ships.

Offline Javora

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Re: Ruleset and other game play Specifics
« Reply #298 on: July 10, 2014, 09:51:41 pm »
I was thinking about what Exeter posted earlier, and I'm starting to think he was onto something when he asked if the percentages would be based off a specific value.  Like 100% of 4000 for example.   This would allow for easier expansion later on down the road.   It would make balancing ships harder in the long run through.  Bare with me on this, still working things out and have been really busy at home.  When we first came up with the idea expansion really wasn't an issue because nothing was going to be better than full platemail.

Edit:  Because my phone's voice to text is addicted to crack:  Quickly before I go, is there anything I need to do?
« Last Edit: July 11, 2014, 07:49:07 am by Javora »

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #299 on: July 10, 2014, 11:26:11 pm »
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« Last Edit: April 06, 2016, 03:04:13 pm by Captain Adam »