Topic: Ruleset and other game play Specifics  (Read 81120 times)

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Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #260 on: July 09, 2014, 05:10:56 pm »
Ran a test, using the free extractor I extracted a model from a mod file.  Used the free version of milkshape to load the wave file and save as  milkshape (ms3d) file and was able to load it.  This uses thing suggested on the sfc mod site

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #261 on: July 09, 2014, 05:13:11 pm »
Ran a test, using the free extractor I extracted a model from a mod file.  Used the free version of milkshape to load the wave file and save as  milkshape (ms3d) file and was able to load it.  This uses thing suggested on the sfc mod site



Mr Burns - Excellent

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #262 on: July 09, 2014, 05:21:53 pm »
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« Last Edit: April 06, 2016, 02:59:53 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #263 on: July 09, 2014, 05:28:12 pm »
I'm hoping he means that he has an SFC model in his environment and it isn't crashing.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #264 on: July 09, 2014, 05:36:34 pm »
in the test yes.

I have verified we will use ms3d file format for models so can be easily modded.

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #265 on: July 09, 2014, 05:50:00 pm »
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« Last Edit: April 06, 2016, 02:59:48 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #266 on: July 09, 2014, 05:51:30 pm »
Even so, it's a start.

Again, we still don't have a way to move these things.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #267 on: July 09, 2014, 06:17:27 pm »
yes, pretty much but the model I used was a stock EAW model.  Also the textures can be an issue a I am set to only have 9 per model.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #268 on: July 09, 2014, 06:22:15 pm »
OK, we'll go over this in more detail tonight. We have a meeting in less than two hours. Once we find out just what is going on people can get their marching orders.

Offline Javora

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Re: Ruleset and other game play Specifics
« Reply #269 on: July 09, 2014, 07:11:29 pm »
OK, we'll go over this in more detail tonight. We have a meeting in less than two hours. Once we find out just what is going on people can get their marching orders.

Did I miss something??

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #270 on: July 09, 2014, 07:13:40 pm »
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« Last Edit: April 06, 2016, 02:59:42 pm by Captain Adam »

Offline Javora

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Re: Ruleset and other game play Specifics
« Reply #271 on: July 09, 2014, 07:16:32 pm »
Ok, cool Adam thanks.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #272 on: July 09, 2014, 07:46:57 pm »
Meeting agenda tonight:

Misc business

UI transfer and replication - We are going to discuss how Exeter is going to go about translating/transposing EAW/OP UI's into our game. We cant' say the skins are going to be in there at first since we don't have access to the sprites file on that level. More on that to come. We may need artists.

We decided not to make it a big meeting since the NDA's weren't sorted yet and we made the meeting date before issuing them. Besides, it really is just boring organizational crap and there isn't much need for serious input until we have something to test on that level.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #273 on: July 09, 2014, 08:23:59 pm »
Adam,
What format are your models in?

We can use the mod format, same format for all sfc versions.

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #274 on: July 09, 2014, 08:46:58 pm »
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« Last Edit: April 06, 2016, 02:59:36 pm by Captain Adam »

Offline Javora

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Re: Ruleset and other game play Specifics
« Reply #275 on: July 09, 2014, 08:49:33 pm »
I remember the lead artist from Taldren was on this site about a year ago.  Any chance of us getting a hold of him and that he still has anything we can use?

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #276 on: July 09, 2014, 08:57:14 pm »
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« Last Edit: April 06, 2016, 02:59:29 pm by Captain Adam »

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #277 on: July 09, 2014, 10:44:01 pm »
On the models.
We cannot read the mod file but we cn extract and convert it.
Using the Starfleet Command Model Editing Utility (SCME) (http://www.staryards.com/tools.htm)we can run it on the mod file, it creates light wave files of the mesh (.lw) 
MilkShape will open the lightwave file an save the open model as the standard milkshpe (ms3d), and the program will open the mesh.  This does noting with the bitmaps.We can also use a milkshape generated model.

I hope this helps clarify.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #278 on: July 09, 2014, 10:48:04 pm »
I need to check but I think the meshes have a 9 texture file limit, Hard coded.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #279 on: July 09, 2014, 10:58:38 pm »
I was wrong, the limit on bitmaps is well over 10, about 32000