Topic: Ruleset and other game play Specifics  (Read 79388 times)

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Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #240 on: July 09, 2014, 10:42:13 am »
Yes, please wait for the general organizational meeting. Many, if not all, questions will be answered there and you will be able to ask questions in real time.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #241 on: July 09, 2014, 01:06:40 pm »
Darkdrone was doing conversions from other games a few weeks ago. What is involved with converting formats anyway?
A program that can read the existing format then convert it.

Does anyone know what format was used?  I know many AAA titles used 3ds and changed the filetype or added a header.


There are tons of free programs that convert video and audio formats (much less aggressive formats I realize). Isn't there one that would just let you read the file type and convert it to others without having the ability to render/edit anything, but then allows you to use the program you like to manipulate it? I'd do a search for one, but I don't know what to look for.

Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #242 on: July 09, 2014, 01:14:31 pm »
I'd do a search for one, but I don't know what to look for.

Ask in the modelling forum?  Those guys gotta know.
Who'd thunk that Star-castling was the root of all evil . . .


Online Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #243 on: July 09, 2014, 03:14:20 pm »
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« Last Edit: April 06, 2016, 03:00:35 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #244 on: July 09, 2014, 03:32:56 pm »
No we're asking what format the SFC models are in so we can convert them to a useable format for Exeter. He listed the available formats he can use.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #245 on: July 09, 2014, 03:33:47 pm »
I do not care what we use.  A format already supported by the program will be good. 

Do we know what SFC2 used and have samples?

Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #246 on: July 09, 2014, 03:38:20 pm »
I do not care what we use.  A format already supported by the program will be good. 

Do we know what SFC2 used and have samples?

Yeah, just look in the Assets/models directory.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #247 on: July 09, 2014, 03:44:15 pm »
I don't think that helps. In my models folder it shows them as MPEGs.

Online Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #248 on: July 09, 2014, 03:55:23 pm »
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« Last Edit: April 06, 2016, 03:00:29 pm by Captain Adam »

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #249 on: July 09, 2014, 03:59:25 pm »
yes mod is the model format, the modelers hopefully know about it, and the bmp files for textures.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #250 on: July 09, 2014, 04:02:42 pm »
But the question is will that format run in your engine right now?

Online Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #251 on: July 09, 2014, 04:04:37 pm »
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« Last Edit: April 06, 2016, 03:00:22 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #252 on: July 09, 2014, 04:05:44 pm »
Another question - what program were the modelers using to get the final product into the .mod format?

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #253 on: July 09, 2014, 04:08:28 pm »
there is a free utility, that reads lightwave models to put them in the mod format.  And milkshape reads and writes lightwave. And I can read and write lightwave format directly.

Online Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #254 on: July 09, 2014, 04:09:40 pm »
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« Last Edit: April 06, 2016, 03:00:16 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #255 on: July 09, 2014, 04:13:51 pm »
Between the last two posts its seems we might have this models thing licked, at least in theory. Go with that and find out what we can do.

Online Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #256 on: July 09, 2014, 04:19:50 pm »
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« Last Edit: April 06, 2016, 03:00:01 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #257 on: July 09, 2014, 04:24:27 pm »
Right now just concentrate on getting ONE model converted/working and then worry about bulk conversion.

Online Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #258 on: July 09, 2014, 04:27:31 pm »
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« Last Edit: April 06, 2016, 03:00:10 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #259 on: July 09, 2014, 04:30:17 pm »
Ok so the only question needing a response is what format Exeter thinks is the best for the engine. Once that's answered I have to see whether it is possible to convert it and if it's possible.

As Ambassador Molari would say "I believe you have the problem surrounded."  ;)