Topic: Ruleset and other game play Specifics  (Read 79426 times)

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Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #120 on: July 06, 2014, 01:10:42 pm »

1) A design outline with projected timeline to completion. (This will probably change, but everything needs a plan)

2) What you need to start building the game beyond pretty pictures.

3) A clear statement from Frey about WTF is and isn't allowed.

4) Some screen shots or video to give us a look into your head to see just what it is you think this should look like.

5) Some sign that you are actually commited to the project and qualified to attempt this.... please.

Get this  . . . put it on Kickstarter . . . and take my money!!!   :D
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #121 on: July 06, 2014, 01:15:55 pm »
I have some weapons created...


What does this mean? Just some graphics? Graphics with sound effects? Graphics with sound effects tied to an interface? Graphics with sound effects tied to an interface and damage allocator? See what I mean?

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #122 on: July 06, 2014, 01:22:16 pm »
I tried to repond with screenies but dyna crahed on the post. 

It means in the code. 

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #123 on: July 06, 2014, 01:23:42 pm »

Quote
1) A design outline with projected timeline to completion. (This will probably change, but everything needs a plan)
ll take time to incorporate what we talked about here into the design.  But I have an old one.

Quote
2) What you need to start building the game beyond pretty pictures.
Too late already coding it now, 

Quote
3) A clear statement from Frey about WTF is and isn't allowed.
  Ask  him.

Quote
4) Some screen shots or video to give us a look into your head to see just what it is you think this should look like.
ok

Quote
5) Some sign that you are actually commited to the project and qualified to attempt this.... please.
A mini resume, if that is not enough let me know.
I started coding in C++ in late 70's after a tour in the air force.Developed a business i program using re based AI.  Company was sold so I was out of work.  I then developed custom C++ code for an custom designer.  THen I took a job as an IT manager,and we used Java but I did much of the work in C++.  Later we went to c#.  Currently I am a project manager and still do C++ on the side.  I have programmed in c++ for over 20 years, java 5 and c# for3

This project was started on my own and designed not to use any trek o I have about $200 worth of models.
I hav Visual studio 13, ultimte edition, $2500

So the monetary investment should show my commitment.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #124 on: July 06, 2014, 01:26:38 pm »
Tried to pot screenies, dyna gives error when I do

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #125 on: July 06, 2014, 01:30:52 pm »
How are you trying to upload it?

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #126 on: July 06, 2014, 01:34:40 pm »
using the attachment feature

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #127 on: July 06, 2014, 01:40:03 pm »
Is it a picture already or are you just trying to copy and paste code?

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #128 on: July 06, 2014, 01:45:36 pm »
jpg image

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #129 on: July 06, 2014, 01:47:03 pm »
Well I doubt that's over 6MB. You could try uploading it to Imageshack or Photobucket or another free service.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #130 on: July 06, 2014, 01:48:07 pm »
one screen shopt

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #131 on: July 06, 2014, 01:54:23 pm »
So you have testing environment with a few weapons worked out? How about interfaces between the player and ship?

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #132 on: July 06, 2014, 02:00:28 pm »
intrfaces are not completed, mostly hot keys.  Mouse control not done but have working cameras.  Also have a basic menu system for game setup done.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #133 on: July 06, 2014, 02:04:06 pm »
Ok, so the damage generator is not yet part of the picture. Good.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #134 on: July 06, 2014, 02:11:58 pm »
nor is the range or hit table for the weapons

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #135 on: July 06, 2014, 04:56:49 pm »
I planned on including a few areas but not sure they are relevant.
Diplomacy
Espionage
Minor races

Offline Lieutenant_Q

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Re: Ruleset and other game play Specifics
« Reply #136 on: July 06, 2014, 05:27:26 pm »
I'd like to see on the Strategic Level, Resources.  It gives targets to attack and defend.  If you can't beat the big blue plague straight up, start knocking out Dilithium and Duranium Mines.  Focus on Anti-matter production facilities, chip them away piece by piece.  Once you've got the fleet spread thin defending all the resources, strike at a shipyard.

Another thing I'd like to see is Order of Battles.  Yes, I am very much someone who likes the Strategic and Logistical side of things.  But I don't think its very fun with everyone flying around in Battleships.  And while I don't want to see heavier ships reserved for those who spent the most time grinding, I think there needs to be a limit as to how many Battlecruisers and Battleships are flying around.  An easy way to do it is to have them be built, have each side start with so many of each type of ship yard.

Light Yard: Builds Frigate and Destroyers
Medium Yard: Builds Cruisers (Light, Medium, Heavy)
Heavy Yard: Builds Dreadnoughts (Heavy Battle Cruisers)
Huge Yard: Builds Battleships

More yards can be built as the game progresses, but if a race just builds Huge Yards, with the time and resources a race spent on just one Battleship, they could have built a half dozen cruisers.  One Battleship would own the sector that it's sitting in, but six cruisers could put pressure on three or more sectors.  And what about that attack wing of a dozen destroyers?  One of the things we're going to have is that the Battleship is not going to be the king of a battle anymore.  There's no arbitrary (6) player limitation so, in theory (and this would be awesome btw), every player online could participate in the same battle at the same time.  I would imagine that a Battleship would be a prime target in such a battle.

One thing that the game is probably going to need, is a solid fleet control interface.  It would be hard to find someone willing to fly one destroyer in an attack wing, but with a good fleet control interface, one person could control the entire wing from one ship, making them almost as powerful as that one Battleship.  Maybe more so, although I would imagine that the Battleship should be able to easily kill each individual destroyer, the question would be if it could kill or cripple them fast enough to keep itself from being overwhelmed.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #137 on: July 06, 2014, 07:12:50 pm »
I agree on the fleet control interface.  But need some ides on the commands that van be issued.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #138 on: July 06, 2014, 07:19:56 pm »
There really is only one command that needs issuing and that is "Do exactly as I do"  ;), but I suppose people will want to get fancy. Fleeting is really going to depend on how good your AI is.

Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #139 on: July 06, 2014, 08:31:49 pm »
There really is only one command that needs issuing and that is "Do exactly as I do"  ;), but I suppose people will want to get fancy. Fleeting is really going to depend on how good your AI is.

Yes, this.  Linked weapon groups, match EW, turn EXACTLY like I do . . . that's what we need.

Get this working and maybe we'll get the 10v10 fights :)
Who'd thunk that Star-castling was the root of all evil . . .