Topic: Ruleset and other game play Specifics  (Read 79433 times)

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Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #100 on: July 05, 2014, 01:15:15 pm »
We already have names ready to go to avoid copyright issues.

Federation:  The Friggin Good Guys
Klingons:  The Friggin Bad Guys
Romulans:  Point-Ears Bastards
Kzinti:  The other white meat
Gorn:  Luggage in waiting.

etc . . .
Who'd thunk that Star-castling was the root of all evil . . .


Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #101 on: July 05, 2014, 01:20:02 pm »
Well that was the 100th post, I guess it was time to jump the shark.

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #102 on: July 05, 2014, 01:23:30 pm »
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« Last Edit: April 06, 2016, 02:57:39 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #103 on: July 05, 2014, 01:28:46 pm »
Exactly. We could call them Empire A, Empire B, etc. for the creation purposes. It's irrelevant. I know nobody here has created a game before, but we need to focus on the beginnings of the project and figure out how to do this and not on the end product just yet.

Offline Nemesis

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Re: Ruleset and other game play Specifics
« Reply #104 on: July 05, 2014, 01:29:54 pm »
We already have names ready to go to avoid copyright issues.

Federation:  The Friggin Good Guys
Klingons:  The Friggin Bad Guys
Romulans:  Point-Ears Bastards
Kzinti:  The other white meat
Gorn:  Luggage in waiting.

etc . . .

You reversed the first 2.

Do unto others as Frey has done unto you.
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Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #105 on: July 05, 2014, 01:36:04 pm »
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« Last Edit: April 06, 2016, 02:57:33 pm by Captain Adam »

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #106 on: July 05, 2014, 01:53:16 pm »
Well if you really want it to sell you need to turn it all high school angsty and whiny:

Feds = Jocks

Klingons = Bad Boys/Girls

Romulans = Brains

Gorn = Surfers/Stoners

Hydrans = Goth Kids

ISC = Nerds

Kzinti = The RaRa's/Student Body Types

Lyrans = The Rest of the Kids No One Notices




Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #107 on: July 05, 2014, 03:14:23 pm »
Well if you really want it to sell you need to turn it all high school angsty and whiny:

Feds = Jocks

Klingons = Bad Boys/Girls

Romulans = Brains

Gorn = Surfers/Stoners

Hydrans = Goth Kids

ISC = Nerds

Kzinti = The RaRa's/Student Body Types

Lyrans = The Rest of the Kids No One Notices

The klingons fit it more with the emo kids who cut themselves and listen to The Cure.
Who'd thunk that Star-castling was the root of all evil . . .


Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #108 on: July 05, 2014, 04:13:05 pm »
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« Last Edit: April 06, 2016, 02:57:27 pm by Captain Adam »

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #109 on: July 05, 2014, 09:41:26 pm »
Quote
All we have to do copy the existing format, range, damage etc... And change the colors/special effects but in essence it'll be balanced. Other wise tinkering with all the weapons, limiting photons, etc will destroy this b4 it begins.
Not to mention a good portion of the fan base here will just not play.
  I do not hav SFB, and have not played it in  a good 30 years.

Offline Javora

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Re: Ruleset and other game play Specifics
« Reply #110 on: July 05, 2014, 09:49:09 pm »
Do the range and damage charts in SFC belong to ADB?  If not can't we use what is already coded and balanced in SFC?

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #111 on: July 05, 2014, 09:54:21 pm »
I would imagine it is theirs.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #112 on: July 06, 2014, 08:59:52 am »
Quote
All we have to do copy the existing format, range, damage etc... And change the colors/special effects but in essence it'll be balanced. Other wise tinkering with all the weapons, limiting photons, etc will destroy this b4 it begins.
Not to mention a good portion of the fan base here will just not play.
  I do not hav SFB, and have not played it in  a good 30 years.


Sigh. Well, it looks like I'm talking to the wall here. Good luck with this.

Offline Captain Adam

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Re: Ruleset and other game play Specifics
« Reply #113 on: July 06, 2014, 09:11:02 am »
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« Last Edit: April 06, 2016, 02:57:19 pm by Captain Adam »

Offline Tulwar

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Re: Ruleset and other game play Specifics
« Reply #114 on: July 06, 2014, 11:52:25 am »
I've been working on a radically different rule set, something that ADB could not remotely lay claim to.  I've drawn a SFB-style SSD's for the Fed CA, Klink BC, and Rummy WB.  I was hoping to get them right before mentioning them.  The Fed CA came out looking good, the Rummy WB was a piece of cake, but the Klink is a complete nightmare.  I've redone it several times, and it isn't adding up.  I'm not trying to make these ships equal, but with different strengths and weaknesses.  I really wonder if anyone is that interested.
Cannon (can' nun) n.  An istrument used to rectify national boundries.  Ambrois Bierce, The Devil's Dictionary

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #115 on: July 06, 2014, 12:24:03 pm »
I have no issues with SFB, but I need the expertise of other as I do not have it.  I am maintaining my 'dumbness' as a defense, how can I copy something I know nothing about.  If you want the dme ruleset as EAW that is fine, but tell me what it is.

Quote
Sigh. Well, it looks like I'm talking to the wall here. Good luck with this.
  My hesitancy is the graphics engine is implemented.  It supports 13 different formats.  The models in current OP are on q3 format that I need to figure out.  I fully understand there is more concern about the ruleset, so I propose we create our own and if it is based upon you knowledge of SFB, so be it.

I am not a sfb geekazoid so I ask on the forums what we need.

Quote
Not trying to be mean or disrespectful but it seems any input is brushed off or ignored.
  I pay attention to everything, and at some point I use all the inputs to modify the design document.  My concern will be for what is already coded.  if I show hesitancy it is for the work already done and to bring up other options.  At this point, consider the ruleset as an open slate.  The graphics I have implemented is based upon Irrlicht, it has feature I want.

The current code is highy customizable, and I intend to add lua.

For example hexes, were not part of my design, but I will figure out the math to add them.




Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #116 on: July 06, 2014, 12:51:04 pm »
I have no issues with SFB, but I need the expertise of other as I do not have it.  I am maintaining my 'dumbness' as a defense, how can I copy something I know nothing about.  If you want the dme ruleset as EAW that is fine, but tell me what it is.

My hesitancy is the graphics engine is implemented.  It supports 13 different formats.  The models in current OP are on q3 format that I need to figure out.  I fully understand there is more concern about the ruleset, so I propose we create our own and if it is based upon you knowledge of SFB, so be it.

I am not a sfb geekazoid so I ask on the forums what we need.


Again, graphics are going to change no matter what. The ships can look like cardboard boxes for all I care during the Alpha stage. As far as SFB you keep wallowing. If you need the rules as a guide I can scan and send you the relevant info as a PDF as needed during development and answer any questions pertaining to them. If I can't, Die Hard or others can. You don't even need all of it because most of it wasn't incorporated into SFC anyway. If we decide to go farther that will be determined by many things. So, if you are really serious about this (because I have better things to do than chase anymore SFC shadows) then this is what we need from you:


1) A design outline with projected timeline to completion. (This will probably change, but everything needs a plan)

2) What you need to start building the game beyond pretty pictures.

3) A clear statement from Frey about WTF is and isn't allowed.

4) Some screen shots or video to give us a look into your head to see just what it is you think this should look like.

5) Some sign that you are actually commited to the project and qualified to attempt this.... please.

Offline Corbomite

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Re: Ruleset and other game play Specifics
« Reply #117 on: July 06, 2014, 12:53:17 pm »
Sorry, repost.

Offline [UFP]Exeter

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Re: Ruleset and other game play Specifics
« Reply #118 on: July 06, 2014, 01:01:51 pm »
I have some weapons created, am I missing anything:

photon torpedoes,
quantum torpedoes,
plasma torpedo,
phaser,
disruptor

anything else?

Offline FPF-DieHard

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Re: Ruleset and other game play Specifics
« Reply #119 on: July 06, 2014, 01:09:31 pm »
I have some weapons created, am I missing anything:

photon torpedoes,
quantum torpedoes,
plasma torpedo,
phaser,
disruptor

anything else?

That goes with what we're allowed to use and not use.
Who'd thunk that Star-castling was the root of all evil . . .