Its a shame that we can't have animation like in Kerbal Space Program as openeing and closing cargo / hangar bay doors would be a nice thing to add.
Also they have engine glow / exhaust flame / gas trail linked to throttle as well.
Modelling has advanced quite a lot since SFC appeared.
Maybe in SFC CE 2 we might have these features, who knows. It would need a whole new game engine.
Go on, release it as it looks really good, perhaps a refitted and upgraded version.
I have a Caravelle version for Klingon mercenaries, hired by numerous mining concerns to escort valuable ore cargoes and protect facilities from Orion pirates, etc.
Naval Definition: Caravelle = a merchant vessel converted into an adhoc warship by the addition of (usually) excessive armament. (Most of the famous Spanish Armada consisted of Caravelles, which were not exactly seaworthy, maneuverable or stable).
True to this theme the Klingon Caravelle mounts an ex-old warship ventral Disrupter 3 cannon turret and torpedo launchers in the nose plus Drone racks under the lower wings.
I'm currently inspired, as I type this, for an even heavier version for the Internal Security Fleet....
There's a project for you, Terradyhne, come up with the following for the Klingon ISF for use against pirate bases operating inside Klingon space and crushing insurrections, etc. and all based on the transport, due to the financial constraints of the ISF:
Heavy Caravelle. (Able to at least stand a chance against an Orion CA).
Assault Shuttle Carrier. (Speaks for itself).
Gunboat Tender. (Allows for resupply of gunboats during extended anti-piracy campaigns and crushing inssurrections).
Constraints.... NO S-Graph engines.
Remember that there is no such thing as having too many weapons on a Klingon vessel.... (Unless the lights flicker and dim when arming weapons
).