Getting his wings to agree would be difficult. There just aren't enough players anymore.
Then it wouldn't be worth dealing with, at least for me. In my single player conquest campaign setup I have 224 playable missions with a choice of up to six missions everytime I move into a hex over five strategic levels (Scout/Exploration, FF/DD, CL/CM, CA/CCH and BCH/DN/BB). I found that I could make powerful AI enemies to fight everyone in a mission by gutting the Neutral Orions and creating (still working on it actually) a specialized shiplist that includes Borg, Andros, Tholians, Jindarians, Unidentified Aliens, B5 Shadow Vessels, new Monsters like Space Dragons and over half a dozen unmanned Probes including Scout Probes, Drone Probes, Plasma Probes and Minelayer Probes. It is a bit of a handful to manage as each layer requires it's own map and saved campaign and needs to coordinate with the other four through me, but since I'm the only one on the map it's easy enough to keep a captain's log to know where I am at each junction in a hex. I never have to play the same mission over and over again to capture a hex. I go in and run a series of missions that build up to a final mission such as a Base/Planet Assault to capture a hex. The AI may be stupid, but on admiral level with the right setup it can give you an enjoyable game that doesn't complain or not follow instructions.