Progress is being made. I am on track for a mini demo end of the year. This is mainly for artists to see what is needed as far as graphics and create them. Also as a way to display 3D images, and sound. Some ship movement and I hope limited combat.
My development utilized a framework to test out code and graphics firs to make it easier. I also did parallel coding in that I would create something than move it to another language for testing. This resulted in finally getting a realistic benchmark.
With numerous ships and weapons, about 2,000 in total, the pure c++ version was 77 fps. This is fast but very slow to code. A C# version codes much faster but is 33 fps, unsatisfactory. But the hybrid which is what I do, uses c++ for graphics and physics and C# for everything else is a respectable 67 fps and is actually very fast to code.
This leaves open the possibility to Mod using LUA or possibly C#.
Some question still remains how we will do multiplayer? Using dyna, maybe steam, or another. Ne decision there yet but should start discussions there next month. Steam would put the game on steam to purchase and for multplayer. Dyna keeps under dynas control for everything.