What "gear" exactly? You are all part of the same race with the same "gear" or tech. Ship size or role would be the things that differentiate players. If you scale everything to be equal all of time there is no player skill involved and it begins to sound a lot like EVE Online where you go in and press a bunch of buttons and there is no real control at all.
Gear in a generic sense. A cruiser would have a standard layout for example. The idea is for a player who does not have the best ships to get involved. This is not making a cruiser into a battlehip but make the cruiser equitable as far as tech level. Aan option for multiplayer only. If two friends want to play together and one has high tech and the other lower, this will bring some parity and allow them to play together.
The computer should handle all of that automatically, assuming the focus of the game is starship combat.
But player directed. From masters of Orion, the teck research can be focused on shields first and give greater shields. This does allow differences in player shp capability.
Again, all of this should happen under the hood. How much nitty-gritty detail do you want the players to have to parse through?
A player may not want to upgrade all ships. And the order cruisers or battleships first?
These are just suggestions. bu the idea is a workable solution.
assuming the focus of the game is starship combat.
More like a merger. I find bridge commander over and over to be boring. I like some thought and higher level strategy. But I dislike the simplified combat. I am thinking of higher level strategy but the combat may be resolved with player controlled starship combat. The discussion is how to manage and allow shipd to upgrade/refit for some variation. For now. A future expansion will be to expand the ship upgrades, characters etc.
And further into the future a server controlled map that allows all games to integrate and control a universe. I worked on this before but integration of existing games was not something I could do.
Again my thoughts bur I am taking the overall goal and adding to it them splitting into chewavbe pieces.