its just the way my head works, + x is the direction of travel for me, but if -x is the standard, that's fine. My main concern is how the axis are used, roll about x, pitch about y, and yaw about z. Scaling of the model is done by the modeler btw. a connie and a d7 or a d9 have an actual scale to them. for instance, a connie is about 189 m in length. What i'm referring to is how the game engine will take that information. will I need to change how 1 unit is registered by my software. for example, 1/20th is my current setup (1 unit is 20 m)