OK, just going to throw this out here. Are you guys ready for the headaches in getting a Star Trek license for your endeavor? I hear those aren't cheap...
On another note, while I fully understand abandoning ADB (because SVC isn't interested or whatever), the balance that he struck with SFB is rather hard to recreate. If I had to boil it down, the things that really make SFB work are how the DAC works, how well energy is balanced (attack versus defense, and the imposed energy limits), the shield mechanic, and most importantly, the weapons ranges and that overload thing.
Not to mention tractors, shuttles/fighters/pf's, missile/drone defenses, T-Bombs, and marines. These 'extras' really flesh out SFB/SFC quite nicely.
How overloads work is the one thing that makes SFB and SFC unique, in that you have that 'Range 8' decision to make. Do you dare float into overload range? Do you overload yourself? Do you try dancing outside that range, frustrating your opponent's attempts to use his overloads?
Yes, a lot of other games have range brackets, and damage curves and such, but SFC is the ONLY game where I find myself really trying to hit the optimal range for whatever direct/seeking weapon system I am using, instead of just closing to point blank and beating the enemy senseless most of the time (Hydrans being the exception) and adjusting things on the fly when the opponent tries to foil that by closing/opening range or whatever. In some other designs, it's pretty much load, fire, reload, fire, etc., and while I still try to hit optimal ranges, it isn't nearly as important as it is in SFB/SFC
Finding that tactical balance with a new game, in such an immersive fashion, is going to be tough, and I would highly encourage that everything gets playtested EXTENSIVELY, and is not rushed. Otherwise, we will end up with a less interesting game, and a lot of people will still be longing for the SFC II sequel we always wanted (with Andros and Tholians)...