A thought...
These days, we are seeing the PC computer industry's sales numbers plummeting, as more and more people are jumping on the tablet bandwagon.
I'm sure that there are users out there that would love an SFC-ish experience on their tablets, or possibly even smartphones although I would think everything would end up being so tiny that trying to do energy allocation, etc. on a smartphone might be a little frustrating.
My point is, this is the wave of the future, and I can see some good sales opportunities for tablet based games. With this being the case, any such design would need to be 'scaled' performance wise to perform well on a tablet. This is a relatively untapped market that should be considered.
That being said, the IPad that my job provided me I only use for business, but I see a LOT of people jumping on the tablet bandwagon these days.
Also, desktops are becoming relative dinosaurs, as laptops have become much more versatile, with better/more port options as well as better CPU & Graphics performance. I know I'm stating the obvious here, but my point is that high poly counts and higher memory requirements won't fly on ultraportable systems very well, and that is where a good share of the market is these days.
Personally, I haven't relied, or really used much, a desktop computer in almost a decade now, ever since AMD raised the bar r.e. mobile graphics performance and made decently performing graphics solutions on a laptop affordable, forcing Intel and NVidia to follow suit. Do keep in mind that I do some sound mixing on my laptops, which can be rather CPU intensive, and the laptops have done fine. I'm sure I could find slightly better performance on a desktop system, but my laptops provide more than adequate performance for my needs.
Food for thought.