Topic: Plasma bolts - possible?  (Read 16523 times)

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Offline Dizzy

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Re: Plasma bolts - possible?
« Reply #40 on: January 10, 2013, 09:51:29 pm »
Well, it didnt happen if you or DH dont remember, lol. But DH told me he was on voice comms with you when you died and went on to say no one knew who your opponent was. After I spelled out the specifics, he then said he had a hunch it was me and confirmed it. It was a cool match. Ill have to tell you how it went sometime...

Offline FPF-Tobin Dax

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Re: Plasma bolts - possible?
« Reply #41 on: January 10, 2013, 11:07:49 pm »
 :popcorn:
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Offline Dizzy

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Re: Plasma bolts - possible?
« Reply #42 on: January 10, 2013, 11:22:20 pm »
:popcorn:

Yaya, I know, its absolutely absurd... Years later here I am claiming a kill on corbo where I dont remember the specifics of who flew what, what the names were, or even the server. I must be losing my mind, right?

Maybe we can get an answer on Plasma D...?

Also, I have a gripe about the way SFC CE was released... I mean, if its this super polished project, you'd think they'd release a complete fix log. Did I miss it? I'm itching to play it.

Offline Strat

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Re: Plasma bolts - possible?
« Reply #43 on: January 10, 2013, 11:35:31 pm »
I haven't done anything but upgrade the code base to VS 2012 (the old tools basically made the game impossible to develop), get it to run happy in Vista/7/8, and a few limited changes to shiplist for compatibility with an OP+ variant. That alone took me over a year. I had to invent some things from scratch on code no one even knows anything about anymore.

I didn't do the other 'fluf' for the sake of postponing the release to yet another year, or perhaps never... So, no weapons changes have been made. I wasn't even aware there was a problem with plasma d.

But there is a section to post bugs, so if there is a chance, I (or whoever succeeds me) can fix them.  So, by all means, post what you find.

http://www.dynaverse.net/forum/index.php/topic,163392832.0.html

And please keep in mind. This is a volunteer thing. I'm doing the best I can to polish it up for you, believe me. 1+ years is a long time.  :angel:

Offline Dizzy

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Re: Plasma bolts - possible?
« Reply #44 on: January 11, 2013, 02:37:48 am »
Gotcha. I just was uninformed on what was what. Strat, what you did do was fantastic. Do you have any hair left?

Do we have a bug thread linky of known issues? I'll visit your bug thread link, but where is the list of known bugs? I know Corbo posted a lot of things he knew needed fixin. I know of a few issues myself...

Besides all that you did Strat, was there anything else done?

Offline Strat

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Re: Plasma bolts - possible?
« Reply #45 on: January 11, 2013, 06:30:05 am »
Well for now, I can give you a few links to browse over. The Release Notes are only changes in game play, or changes in 'end user experience'. They do not include a detailed of work the conversion, recreating missing source, changes for new OS compatibility, a few old bugs, and lots of new ones, and not to forget, an updated mission API, which as also incomplete when I started, and all the same stuff for the serverkit, which has also been redone.

Fast forwarding a program language by 10-15 years is no minor task, it was never meant to run on these new OS, hardware, or programming language. So bringing it forward introduced a ton of design challenges more than 'end user challenges', such as how a weapon works. Porting the code to the new language was thought to be impossible, that alone took me circa 8 months. For a long time I didn't know if this would ever get off the ground.

Right now I want to finish the RC. We just found another bug.. I have to fix. Afterwards perhaps I'll make a dev blog.

SFC CE forum
http://www.dynaverse.net/forum/index.php/board,3303.0.html

SFC 2 CE Release Notes
http://www.dynaverse.net/forum/index.php/topic,163393102.0.html

SFC 2 Beta Forum, where many topics are on past work done
http://www.dynaverse.net/forum/index.php/board,3304.0.html

Offline Corbomite

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Re: Plasma bolts - possible?
« Reply #46 on: January 11, 2013, 07:20:52 am »
I wasn't even aware there was a problem with plasma d.

Actually it's Dro-D that's broken. Plas-D works fine. Thanks for all the hard work and hopefully there can be improvements later. I think the most valuable part of the process, however, would be for someone on your end to set up a new thread where all the old ideas can be compiled and then you guys could go through and state what is possible and what is practical for you to do with the code. Then we won't waste time asking you to do things that are not going to happen. Once we know what's possible, we can whittle down what really needs doing vs what we dream would be done.

Offline Javora

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Re: Plasma bolts - possible?
« Reply #47 on: January 11, 2013, 07:44:24 am »
If I may suggest Strat, have Nemesis reorganize this sub-forums for easier navigation and readability.  Sort of like what he did with the free legal software lists.  That might ease some of the confusion around this new project.

Nemesis will probably want to ring my neck for volunteering him but I can't do it so...   :laugh:

 

Offline Strat

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Re: Plasma bolts - possible?
« Reply #48 on: January 11, 2013, 08:01:32 am »
I put in a request to the right guy to have a forum made for discussing this sort of stuff.

For now, consider posting in http://www.dynaverse.net/forum/index.php/board,3303.0.html

I am a mod there, and can reorganize as necessary.

Offline Corbomite

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Re: Plasma bolts - possible?
« Reply #49 on: January 11, 2013, 08:23:21 am »
I put in a request to the right guy to have a forum made for discussing this sort of stuff.

For now, consider posting in http://www.dynaverse.net/forum/index.php/board,3303.0.html

I am a mod there, and can reorganize as necessary.


Ok, thanks! When I get some free time and the energy, I will try to find all the stuff we ever suggested/discussed and port it over to the new thread for disection. I've found that most of the problem with getting developers to understand what the community wants is that everything is always all over the place and much of it never is seen by the right set of eyes. If we cound just get a comprehensive list of "yes", "no", "maybe" topics it would help a lot!

Offline Nemesis

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Re: Plasma bolts - possible?
« Reply #50 on: January 11, 2013, 07:01:50 pm »
Nemesis will probably want to ring my neck for volunteering him but I can't do it so...   :laugh:


The word is "wring". 

You are saved though.

I put in a request to the right guy to have a forum made for discussing this sort of stuff.

For now, consider posting in http://www.dynaverse.net/forum/index.php/board,3303.0.html

I am a mod there, and can reorganize as necessary.
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Offline Javora

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Re: Plasma bolts - possible?
« Reply #51 on: January 12, 2013, 07:05:27 am »

The word is "wring". 

You are saved though.

Sorry for the typo.  But hey, I would have helped you out the best I could...  lol.

Offline FPF-Tobin Dax

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Re: Plasma bolts - possible?
« Reply #52 on: January 12, 2013, 01:01:42 pm »
I wasn't even aware there was a problem with plasma d.

Actually it's Dro-D that's broken. Plas-D works fine. Thanks for all the hard work and hopefully there can be improvements later. I think the most valuable part of the process, however, would be for someone on your end to set up a new thread where all the old ideas can be compiled and then you guys could go through and state what is possible and what is practical for you to do with the code. Then we won't waste time asking you to do things that are not going to happen. Once we know what's possible, we can whittle down what really needs doing vs what we dream would be done.

Hey Corbo, please tell me what exactly your concerns are. I have made my second account, XP laptop as ISC so I can look for that races issues. First account is win 7 and federation.
Suspected leader of Prime Industries, #1 Pirate Cartel

Offline Corbomite

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Re: Plasma bolts - possible?
« Reply #53 on: January 12, 2013, 03:23:16 pm »
Hey Corbo, please tell me what exactly your concerns are. I have made my second account, XP laptop as ISC so I can look for that races issues. First account is win 7 and federation.

Concerns? About Dro-D and ISC? None. They don't use them. No one does. Technically they are not in the game because they are broken, but the code is there. It's like TR beams working fine, but have no finished graphic, but opposite.

Offline Age

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Re: Plasma bolts - possible?
« Reply #54 on: January 17, 2013, 06:15:54 pm »
Roms don't need to No D fits as they got the best and that is the cloak use it.

This should be the same for OP.