Taldrenites > Starfleet Command Enhancements and Materials

Ancient Era Mod released

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TarMinyatur:
The supply of mines was at least 6 and perhaps unlimited.

Corbomite, can you activate fighter-based ADDs in EAW? I doubt I was using Orion Pirates to build mine-laying fighters, but I could have been using OP.

When AMDs became hit-and-runnable (in 2.005?), didn't the ADD_6 and ADD_12 columns become obsolete? I'm  sure that ADDs work properly if the ADD_n columns are blank in shiplist.txt. It may work differently for ftrlist.txt...
 

Corbomite:

--- Quote from: TarMinyatur on November 20, 2014, 11:13:57 am ---Corbomite, can you activate fighter-based ADDs in EAW? I doubt I was using Orion Pirates to build mine-laying fighters, but I could have been using OP.
--- End quote ---

I don't have EAW installed anymore so I can't say either way, but the ship and fighter lists are the same in both so I don't see why not.




--- Quote from: TarMinyatur on November 20, 2014, 11:13:57 am ---When AMDs became hit-and-runnable (in 2.005?), didn't the ADD_6 and ADD_12 columns become obsolete? I'm  sure that ADDs work properly if the ADD_n columns are blank in shiplist.txt. It may work differently for ftrlist.txt...

--- End quote ---

I'm not sure I see the correlation, but the ADD6/12 columns are filled out in OP and if what you say is true Taldren would have been able to delete those entire columns without a detrimental effect, yet they went ahead and filled them out.

TarMinyatur:
Well, I just tested CE. The arc of an ADD6 on a ship is irrelevant. I tried "ALL", "RH", "3", "1", and "0". The Antidrone Device always gets 2 reloads. The RH arc was not enforced, although the MFD displayed the 180 degree arc. I also removed the entry in the ADD_6 column. It made no difference -- I think it's no longer referenced.

Mine-laying shuttles might be a quirk found only in EAW. Going to download EAW now.

Corbomite:
Make sure you are not confusing reloads with total ammo. The ADD starts loaded. A 1 in the ARC column should give it two total magazines, a 2 three total etc. I'm pretty sure Firesoul tested all this out for OP+ otherwise he wouldn't have messed with it at all, but it may be wrong for all we know. Leaving it blank may assume one reload.

TarMinyatur:
Interesting. I'll check out the relationship between ammo and ADD arc again. So a "4" would be needed to get triple reloads? Perhaps the minimum reloads for an ADD is two. I've never seen anything but a 12 in the reloads box in the AMD panel at the start of a game.

I was able to get fighters to drop mines in Orion Pirates today. They didn't drop more than one mine. My memory of seeing them do this in modded EAW/CE may be false.

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