Taldrenites > Starfleet Command Enhancements and Materials

Ancient Era Mod released

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Corbomite:
You know Tar, you could probably put the drone contol rating in the Strings file to to show up in the refit field and not have to forgo the crew quantity at all. Just a thought.

Are these mine laying fighters in the shiplist or fighter list?

TarMinyatur:
The mine-laying fighters are in ftrlist.txt.

Thanks for the tip about putting drone control in the refit description. I guess I could fit a "Double Drone Control" description in there...and preserve the crew info.

Corbomite:
I'm a litte confused then. Where does the mine come from? I have put ADD on fighters and never seen them lay a mine, or did I miss something?

I'm not sure how many characters the refit field will take, but you could always abbreviate it like DrC12 or something.

TarMinyatur:
Corbomite, I've been trying to figure out how I did it the past hour...I stumbled across this feature when I was trying to simulate a Web device years ago. (A high hitpoint fighter dropping many mines can act as a psuedo-web.)

The mine is completely unexpected! I believe I set fighter's weapon to "1 ADD6 ALL". The ADD_6 column is inactive and empty. I chased the web-fighter and it dropped several mines.

The game version may have been EAW 2.036 or CE 2.6.6.0.

Have you ever seen a fighter use an ADD in SFC? I suppose PF's can use them, but they are ships, not shuttles. 

Corbomite:

--- Quote from: TarMinyatur on November 20, 2014, 01:54:36 am ---The mine is completely unexpected! I believe I set fighter's weapon to "1 ADD6 ALL". The ADD_6 column is inactive and empty. I chased the web-fighter and it dropped several mines.

Have you ever seen a fighter use an ADD in SFC? I suppose PF's can use them, but they are ships, not shuttles.

--- End quote ---


Yes, my Borg polyhedron fighters use an ADD6 just fine in OP. I believe that your problem (or strangely beneficial mistake) is that you are giving a firing arc to the ADD when it doesn't need one. They are not drones and have a default 360° firing arc. The arc column is for the number of reloads the ADD has and the ADD6/12 columns are to tell the ship/ftrlists how many units are installed. Without that entry the game doesn't know there are ADD on board (at least not entirely). Is there an unlimited number of mines on these things or do they run out eventually? Neat find in any case. I have a minelayer probe with some robot fighters that emerge. It might be a hoot to give the fighters mines too!

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