Taldrenites > Starfleet Command Enhancements and Materials

Ancient Era Mod released

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TarMinyatur:
Hi all. I have been working on this conjectural-era mod for a while. It comes with a Mod Swapping utility to make changing between mods (and the default version) easy.

It includes Tholian models (from Brezgonne), a Tholian psuedo-web caster, and more-or-less balanced ships for single-player and multi-player skirmishes.

Please check it out. I think you'll enjoy the tactics required in an era with more primitive tech.

Download it here. (A newer version is available.)

Here's the readme:

Tar's Lightweight Mod Swapper for SFC2 (EAW, OP, CE)
Version 1.0
Created on October 5, 2012

This utility adds my Ancient Mod to SFC2.
For expansion, you can also swap two additional mods (if they exist).
The game's regular unmodified ("Stock") files can be quickly restored, too.

1. Make sure SFC2 is in its unmodified text file configuration. (Don't delete your mods! Just store them somewhere. Your custom models are unaffected by this utility.)
2. Extract all of AncientMod.zip's files to your SFC2 "..\Assets\specs" folder. (Don't use "..\Assets\specs\AncientMod".)
3. Exit the AncientMod.zip archive.
4. Open your SFC2 "..\Assets\specs" folder.
5. Click "Setup.bat" to setup this utility.

Swapping Instructions:

1. Open your SFC2 "..\Assets\specs" folder and look for a file named "Mod_Swapper.bat".
2. Click on "Mod_Swapper.bat" and choose Ancient, Stock, Mod1, or Mod2 to play.
3. I recommend making a desktop shortcut for "Mod_Swapper.bat".

Notes:

Mod1 and Mod2 are intentionally empty. There's no problem if they remain vacant. However, if you wish to use these two expansion slots:

Copy your mod's "strings.txt", "aaStrings.txt", "quicktips.txt", and "shipnames.txt" into your "..Assets\Strings\Mod1" folder.
Copy your mod's "shiplist.txt", "ftrlist.txt", "model.siz" into your "..Assets\specs\Mod1" folder.

(Repeat this procedure for Mod2's folders.)

Any questions? Please post on the Dynaverse.net forum.

Thanks.

TarMinyatur:
Version 1.1 fixes minor issues. Same Skydrive download location as in previous post.

Please uninstall v1.0 before installing v1.1

L-D's disruptor arcs have been swapped to match weapon panel's UI
L-LC's model size has been increased to match other races' Light Cruiser dimensions
A directory checker's message has been corrected

Thanks

TarMinyatur:
Changes in version 1.3:

This utility will work with any version of SFC2 (EAW, OP, CE) since the assets directory structure is the same. (OP doesn't work with this mod's EAW-based string files. I am working on an OP-compatible version. 3/6/13)

The Psuedo-web caster has been removed. (It could be thwarted by a 1-point tractor beam set to GRAB rather than repel. Back to the drawing board for a long-range tractor device...)

Tholians receive two extra tractors to partially simulate web snare technology.

Added a better uninstall batch file, such that your mod's copies aren't automatically deleted within the Mod1 and Mod2 folders. It confirms deletions.

Uninstall 1.2 or earlier versions, then install 1.3.

Same download link as above. (Newer version available.)

Thanks

TarMinyatur:
Changes in version 1.4:

Added 27 "Agility, Acceleration" refits for the 2220 A.D. era.
Added 27 "Shield, Mine" refits for the 2227 A.D. era.
Added "Ancient Battles" multi-player script. Capture is enabled.
Added "Ancient Skirmish" single-player script.
Removed shields from 2201 A.D. and 2220 A.D. Tholians.
Clarified the vessel library.
Modified some quicktips.

Download it here. (Newer version is available.)

Please uninstall earlier versions, then install Version 1.4.

Edit: Unfortunately, FMSE-made scripts like "Ancient Battles" and "Ancient Skirmish" will cause SFC:CE to crash! Please delete these two scripts from your SFC:CE's "..Assets\scripts" folder.

Thanks

TarMinyatur:
Changes in version 1.5:

Deleted FMSE-made "Ancient Skirmish" and "Ancient Battles" scripts because they crash SFC2:CE.
Cleaned up some strings and quicktips for clarity.
Enabled Battlefest-style scripts by adding a "Frigate".
All '27 refits get 2 more Batteries
'27 Klingons get FAR/FAL Disruptor Arcs to deal with newfangled shield technology
'27 Kzintis get B-racks to tie up starcastlers phasers

Uninstall 1.4 or earlier,
then Download 1.5 here. (A newer version is available.)

Thanks

Edit: Battlefests still don't work. These scripts are looking for stock ship designations, so they will never load a F-D, for example. I would need to rename the Fed's Ancient units to F-DD, F-CL, and F-CA to get them to work with 'fests...unless I can somehow alter the .scr files.

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