Topic: SFC 2: Community Edition Open Beta  (Read 8568 times)

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Offline Strat

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SFC 2: Community Edition Open Beta
« on: September 15, 2012, 09:14:47 am »
I'm posting this here just in case some of us have missed it, but we have a new beta!

SFC 2:CE is based on the SFC 2:EAW source, but has several advancments already, including Windows Vista/7/8 in the Online Dynaverse!!! Already people are playing on our test server!

If you would like to check it out, see our forum section on Dynaverse.Net:
http://www.dynaverse.net/forum/index.php/board,3304.0.html

Thanks,
Strat
« Last Edit: September 15, 2012, 10:41:57 am by Strat »

Offline Age

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Re: SFC 2: Community Edition Open Beta
« Reply #1 on: September 15, 2012, 07:40:54 pm »
What is the difference between this and the regualar EAW and do you need your cd key as mine is in storage?

Offline Strat

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Re: SFC 2: Community Edition Open Beta
« Reply #2 on: September 15, 2012, 07:46:54 pm »
Well, a lot has changed really. I suggest first you look over some of the threads where those questions have already been addressed:

Requirements and how to install:
http://www.dynaverse.net/forum/index.php/topic,163392826.0.html

Change log (there have been an addition 5 patches since the inital release of SFC 2:CE, so as I said, a lot has changed)
http://www.dynaverse.net/forum/index.php/topic,163392833.0.html

If you read through that ( and look over the other stickies )and still have a specific question, I'd be glad to address it.

Offline BlazinBud

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Re: SFC 2: Community Edition Open Beta
« Reply #3 on: October 20, 2012, 01:03:50 am »
OHHH WOW.  Nice work guys.  Been waiting for this for a long long time...  All the games ive played in the last few years and nothing fills the void like SFC.  Would love to do a dyna again.  Its been so long.   :)
Thanks alot,

RFA-asa-BlazinBud

Offline FA Frey XC

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Re: SFC 2: Community Edition Open Beta
« Reply #4 on: October 20, 2012, 07:46:53 am »
Bud - spread the word. We can't get this out if we don't have a good amount of testers.

Regards,
Vice President of Technology,
Dynaverse Gaming Association
Owner, CEO XenoCorp Inc.


Offline BlazinBud

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Re: SFC 2: Community Edition Open Beta
« Reply #5 on: October 20, 2012, 06:46:09 pm »
Will do Frey,  I will let Dif Josh know about it he will spread word also for sure.
Thanks alot,

RFA-asa-BlazinBud

Offline FA Frey XC

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Re: SFC 2: Community Edition Open Beta
« Reply #6 on: October 22, 2012, 10:45:51 pm »
Everyone spread the word - the more we can get back in on this, the quicker Strat and Intrepid can get this done !

Regards,
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Dynaverse Gaming Association
Owner, CEO XenoCorp Inc.


Offline KBF-Reejr

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Re: SFC 2: Community Edition Open Beta
« Reply #7 on: November 06, 2012, 12:28:38 pm »
OMG.... :D You guys are the freaking best ever!!!  Just logged into the server and got the ole C7 out of dry dock and wow....... :o  I had no problems so far. Running on Window 7 ult...12gig ram and cable for hookup. Even with a router I have had no problems yet. See how it goes if I see someone else login. Thank you soooo much...I have missed this game....the best ever to play online.

Offline KBF-Reejr

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Re: SFC 2: Community Edition Open Beta
« Reply #8 on: November 06, 2012, 12:34:34 pm »
Chat not working is only thing I see not working so far....some one login ...need to blow you up or get blown up  :laugh:

Offline FPF-DrAzteca

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Re: SFC 2: Community Edition Open Beta
« Reply #9 on: December 13, 2012, 12:29:31 am »
Hi guys. Great news !!! I miss so much the game. Im trying to buy a CD Key, but im having problems. Hope to work it out and fly once again my CB.  :coolsmiley:

Offline FCM_SFHQ_XC

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Re: SFC 2: Community Edition Open Beta
« Reply #10 on: December 18, 2012, 12:31:49 pm »
Hi guys. Great news !!! I miss so much the game. Im trying to buy a CD Key, but im having problems. Hope to work it out and fly once again my CB.  :coolsmiley:
I will get to this when I can, Ive been out of the country and my home internet is broken atm :(
Starfleet Headquarters out.

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Offline FPF-DieHard

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Re: SFC 2: Community Edition Open Beta
« Reply #11 on: December 19, 2012, 11:17:32 am »
Is there any way to incorporate the OP firiring arcs?   Specifically the Klingon ones.

Anyone remember, is fighter AI retarded in EAW like it was in OP's final patch?
Who'd thunk that Star-castling was the root of all evil . . .


Offline FPF-Tobin Dax

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Re: SFC 2: Community Edition Open Beta
« Reply #12 on: December 19, 2012, 02:40:26 pm »
I've only flown versus klingon and romulan fighters/PFs with the beta and didn't think that they were flying stupid.
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Offline Strat

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Re: SFC 2: Community Edition Open Beta
« Reply #13 on: December 19, 2012, 03:13:48 pm »
The next release has several OP ARCs incorporated. :)

Offline Strat

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Re: SFC 2: Community Edition Open Beta
« Reply #14 on: December 19, 2012, 03:15:33 pm »
Oh and the AI is a particular pain for me. I have fixed some things, but others are just poor coding and I can't track decipher the AI logic. As Tobin pointed out, I've made some changes and progress, and I know of other 'limitations' of AI behavior.

If they become major again, I may assign time to them.

Offline FPF-Tobin Dax

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Re: SFC 2: Community Edition Open Beta
« Reply #15 on: December 19, 2012, 03:42:25 pm »
Klingon fighters rarely stray into amd range, genrally attacking between range 5 to 8 then withdrawing for re-arming. I guess you could say they are acting conservatively agressive? Seems like an ok balance.
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Offline FPF-DieHard

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Re: SFC 2: Community Edition Open Beta
« Reply #16 on: December 20, 2012, 02:42:04 pm »
Klingon fighters rarely stray into amd range, genrally attacking between range 5 to 8 then withdrawing for re-arming. I guess you could say they are acting conservatively agressive? Seems like an ok balance.

Oh that's so friggin nice.   it'd be so nice if you could just get the F14s to dump drones at range 15 and flow back to the carrier.
Who'd thunk that Star-castling was the root of all evil . . .


Offline FA Frey XC

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Re: SFC 2: Community Edition Open Beta
« Reply #17 on: December 21, 2012, 02:27:30 am »
lol and there's DH.

:)

Look for an announcement, guys... today.

Regards,
Vice President of Technology,
Dynaverse Gaming Association
Owner, CEO XenoCorp Inc.