Okay, I have 3ds max V3 with the mod plugin, I recently downloaded a BC ship, imported it to my friends 3ds max 2012 with the nif plugin importer/exporter, exported it to 3ds and when I went home to convert it to .mod most of the texture were there except the ones with long names surpassing the 8 character limit, it was renamed but as a result the saucertop and bottom are now screwed up, i have no clue how to apply or in this case reapply textures which in every forum is said to be the easiest solution, is there any work around this so i can keep the textures as is, or rename the texture prior to exporting them to 3ds and if so how?
or better yet, any nif imp/exp for my old 3ds max 3 version so i can just imp and exp to mod
thanks guys, any help is deeply appreciated
Adam
3ds files created from max 4-5 have a 6 character limit not 8. Max files are for what you want to name them in max format not a convert file.
3ds Files was created so max files can be used for other formats.
Dont forget for SFC the scale of the map has to be within the sfc specs or it will not work, ie 513x512 wont work it needs to be 512x 512 . If you see an odd number on the texture files it dont work for the most part.
Adam I bet the issue is names of the maps.
Max 5 had a 6 character limit on the 3ds export. I dont know the max 12 exported file should have more than a 6 but whatever.