Topic: Antares class from Bridge Commander  (Read 16508 times)

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Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #40 on: January 06, 2012, 11:16:00 am »
Btw, got some shots rendered of this last night.. I checked on the Antares and realized that I had converted it to SFC1, but didn't add in the illumination textures.  So got those added and rendered the result to see how it'd look.  (Had to change one illumination map because I had the wrong section lit, but other than that, it's good to go for SFC2 once I scale it).

Will pull in the Davids tonight and scale the Antares to about the same size.. should be about right.  :)

Modifying this post later to add images (once I'm home again).

(edit) Okay pictures.. this is almost how it looks.. the bright yellow circles are gone now, the wrong part of the texture was lit).

Coloured illumination maps are different from the original b&w maps of course.. just reminding everyone that those changes have been made for SFC.  :)
« Last Edit: January 07, 2012, 01:47:22 pm by atheorhaven »
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Offline Starfox1701

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Re: Antares class from Bridge Commander
« Reply #41 on: January 07, 2012, 03:30:18 pm »
She looks good. Any idea when she will be ready to fly?

Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #42 on: January 07, 2012, 06:24:52 pm »
Now that the maps are all assigned,  it's just scaling.  Monday probably for the release..
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Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #43 on: January 09, 2012, 12:35:20 am »
Scaled and HP'ed, but the SFC3 damage maps aren't done yet.

That being said, am releasing it for SFC1 and SFC2 now while I work on the maps for the SFC3 version.  :)

SFC1
http://sfc.battleclinic.com/docks/view.php?id=4873

SFC2
http://sfc.battleclinic.com/docks/view.php?id=4875

Can someone post a few screenies of it ingame?  Want to make sure that it works in both SFC1 and 2.. :)
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Offline TAnimaL

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Re: Antares class from Bridge Commander
« Reply #44 on: January 09, 2012, 07:26:27 pm »
Just awesome! I love this Antares design and am so glad to see it in game. In game, you say? Yes, like this...

This is the SFC2 version, I don't have SFC1 on this box, but if I can fire up the ole one later I'll try it in 1
Thanks again for all the hard work!

Offline Starforce2

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Re: Antares class from Bridge Commander
« Reply #45 on: January 09, 2012, 07:33:44 pm »
it's too bad schtupps was never completed.

Offline Bernard Guignard

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Re: Antares class from Bridge Commander
« Reply #46 on: January 10, 2012, 07:59:43 am »
Thank you Alec
  you did a great job porting it over.

Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #47 on: January 10, 2012, 02:55:00 pm »
Thanks Bernard... just sorry that it took as long as it did.  Time at home is at a premium.  I was pretty happy with the final product, the light maps for the swirlies (bussards, I know) on the nacelles were rebuilt a little bit in one of my paint programs to add a bit more colour to them as they didn't translate as well as I'd hoped.  But other than that, everything came across better than I was expecting from Bridge Commander.  Scaling was really the biggest thing.  :)

The SFC3 version has yet to be released, that'll add in the damage maps plus glows and the usual things for an SFC3 release, just takes a bit of time that I hope I'll get this weekend.  :D
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Offline gd0864

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Re: Antares class from Bridge Commander
« Reply #48 on: January 11, 2012, 07:35:56 pm »
Hello all! I downloaded the Antares, the model is exactly what i was looking for! Thank you, atheorhaven for the conversion and to Bernard for the request! I have one problem though.....when the ship is destroyed, my game crashes to desktop!!! any solutions to this problem? Thank you for the help!
 
Regards, Dale Simpson

Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #49 on: January 15, 2012, 11:35:01 pm »
Hello all! I downloaded the Antares, the model is exactly what i was looking for! Thank you, atheorhaven for the conversion and to Bernard for the request! I have one problem though.....when the ship is destroyed, my game crashes to desktop!!! any solutions to this problem? Thank you for the help!
 Regards, Dale Simpson

Which game are you playing?  SFC1 or 2?  If 1, I may have put in a SFC2 break mod, accidentally which would explain the crash.  If 2, might simply be the complexity of the mesh.. I can poly chop down a break mod to reduce the complexity a bit and also remove all the calls to illumination maps (which frankly I don't think are necessary on a break mod anyways).

Btw, update on the SFC3 version.. all the damage textures are complete, glow file is done, TL, VI, and BS files are complete.  Last thing now is the HP/DPing for SFC3.  And if anyone wants to see a very scorched looking ship, here's a shot with all the damage textures as the primary textures.  :)
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Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #50 on: January 16, 2012, 09:16:05 pm »
Okay, SFC3 version is uploading now if I got it all right.  :)

The hard part was getting a utility for the HP/DPing to work right for me, but got one finally.  :D

Upload is-a here..
http://sfc.battleclinic.com/docks/view.php?id=4877

And if someone who has SFC3 can try it out, that'd be appreciated as well... think all should be well with it..
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Offline gd0864

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Re: Antares class from Bridge Commander
« Reply #51 on: January 17, 2012, 07:22:16 pm »
I'm playing SFC2:OP. I removed the break mod just to see what would happen and it worked fine, just no pieces of ship floating around....

Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #52 on: January 17, 2012, 10:25:12 pm »
Okay, then try this one.. :)
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Offline BOxSee

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Re: Antares class from Bridge Commander
« Reply #53 on: January 18, 2012, 09:25:20 am »
Looking at those screenshots of the Antares ingame it would seem that alot of the smoothing groups have been dropped? what ver of max are you using to export .mods?

Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #54 on: January 18, 2012, 01:39:10 pm »
Looking at those screenshots of the Antares ingame it would seem that alot of the smoothing groups have been dropped? what ver of max are you using to export .mods?

Same one I've always used, 3.1.. and as I understand it, the MOD plugin drops the smoothing groups during export anyways.  And yes, the plugin was written for 3.1, it supports it, 4, and 5.
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Offline BOxSee

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Re: Antares class from Bridge Commander
« Reply #55 on: January 18, 2012, 02:00:49 pm »
Thats a bit rubish, not your doing though. So with SFC models mesh smoothing is not needed. It was prob a hard coded thing in the converter to speed up production.

Great job none the less  ;)

Offline FoaS_XC

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Re: Antares class from Bridge Commander
« Reply #56 on: January 18, 2012, 03:17:03 pm »
MOD format disregards smoothing groups, yes.

There is, however, a way to simulate them. Detach all your smoothing groups into separate elements and it'll look fine.
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Offline gd0864

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Re: Antares class from Bridge Commander
« Reply #57 on: January 18, 2012, 06:59:17 pm »
allright, i just downloaded and replaced the break mod and i'm getting the same result.

Offline BOxSee

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Re: Antares class from Bridge Commander
« Reply #58 on: January 19, 2012, 08:26:24 am »
MOD format disregards smoothing groups, yes.

There is, however, a way to simulate them. Detach all your smoothing groups into separate elements and it'll look fine.

How do you do that? Do you mean cut up the model into the pieces relating to smoothing groups after your finished?