Age. It's okay that you don't like the game. Also, you are a longtime member of Dynaverse.net so this is kinda your domain whereas I never really hung out around this site, so I'd like to ask in a respectful manner. I'd just like to ask you that if you personally aren't fond of the game, please just leave it be rather than go to every Trek board and repeat how the game is bad in each of my threads. We're trying to do something fun and positive in a game that we've heard a lot of old trek guys have been thinking of playing.
Thank you
-Ender
In other news. The game has launched and it was a (mostly) smooth launch.
Guild name has been chosen to represent three things
1) The fallen SFC community such as Kilogg and a few others that have since passed away
2) The GW1 heroes that we played as have been dead for 250 years and with the Hall of Monuments legacy system, our new heroes (can be) are the descendants of our previous heroes from that game.
3) You'll notice the guild tags say [SFC], the same as the moniker for the Starfleet Command games where we hail from.
A few bugs here and there, but even on day one the servers were only down for an hour or so. (I was on Sorrow's Furnace server). Graphically it's a very pleasing game to look at, and I was surprised at the framerates people are getting off of older machines.
For those running NVidia cards, updating to the latest 374.79 BETA drivers drastically improve framerates (I went from 55-80fps to 70-160fps). WvW (World vs World) pits each SERVER up against the other servers in the same country and seems to be pretty interesting.
For those of you who aren't familiar with the design of Guild Wars 2, they are taking an unusual approach and are attempting to remove the Tank/DPS/Healer trio that is in every MMO. In fact, they've removed "healers" completely, which was one of the reasons the Monk class from GW1 isn't in GW2. At lower levels it's made a very smooth and enjoyable play with the right balance of the danger of death and survivability even without dedicated heals. However, I haven't seen it at higher levels in dungeons yet. I'm a heavy World of Warcraft player, and yet I can see already this seems to be a great alternative, especially for the casual folks who don't want a Pay to Play model game. GW1 and World of Warcraft existed together peacefully for years as both very successful games and I think there's a spot for GW2 in that mix.
Every MMO at launch (and to be honest in it's first year) has always been rough around the edges, (hell...SWTOR didn't even have guild banks........)and this one seems to be fairly well polished. Some things are pretty obvious that they will need to be tweaked, but nothing stands out as "omg I can't believe they didn't think of this" glaring errors.
All in all it'll be interesting to see how it works out long term. GW1 was an awesome game that really needed more technology (persistant worlds, open roaming, different party management) and GW2 seems to have provided it. Now lets see how well they can tweak it.
For anyone interested in joining us, it's an open guild for all SFC community members.
Survivors of Fallen Champions [SFC]
Sorrow's Furnace Server
GW2.Puterz.net
(soon)
www.facebook.com/SurvivorsofFallenChampionsFeel free to say hello.
-Ender