Topic: Antares class from Bridge Commander  (Read 16478 times)

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Offline Bernard Guignard

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Antares class from Bridge Commander
« on: October 08, 2011, 06:02:39 pm »
I've got to ask  Has some one  converted this yet ?  I still remember Lord Schuptt working on one  ;D

http://bridgecommander.filefront.com/file/TOS_Antares_Class_Surveyor;112663

Offline Centurus

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Re: Antares class from Bridge Commander
« Reply #1 on: October 09, 2011, 11:14:08 pm »
Nope, hasn't been ported yet, but it's an easy enough job to do.
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Offline Kreeargh

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Re: Antares class from Bridge Commander
« Reply #2 on: October 09, 2011, 11:27:28 pm »
Please port it cause noone will like my version :thumbsup:
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Offline TAnimaL

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Re: Antares class from Bridge Commander
« Reply #3 on: October 10, 2011, 10:27:22 am »
Seconding the request, I've always thought that was an awesome ship. Seen a few TMP-refit versions around too

Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #4 on: October 11, 2011, 02:06:18 pm »
Am willing to attempt a backport of this to SFC from BC.. mostly because I've never ported a ship from Bridge Commander to SFC.  :D

I'll get ahold of the author and see if he'd mind.  :)

(port request sent)
(textures extracted and converted, now just need to figure out how to convert the mesh itself)..
« Last Edit: October 12, 2011, 12:07:59 am by atheorhaven »
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Offline Rod ONeal

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Re: Antares class from Bridge Commander
« Reply #5 on: October 12, 2011, 03:54:42 am »
The same folks who did the gmax plugin for SFC for us does one for .nif (BC) files for both gmax and multiple versions of max if you need it.

http://sourceforge.net/projects/niftools/files/nifskope/1.0.22/nifskope-1.0.22.8329d39-windows.exe/download
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Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #6 on: October 12, 2011, 09:59:34 am »
Have an older version of NifSkope that just imported NIF and exported .OBJ files, is this the one you meant?  Didn't appear to bring in material maps, just the mesh.

I suppose as long as mapping stays intact with materials, it doesn't matter too much what I use.  :)

Just tried the newer version, same difference.  Anything beside Milkshape import NIF's? 
« Last Edit: October 12, 2011, 11:16:36 am by atheorhaven »
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Offline manitoba1073

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Re: Antares class from Bridge Commander
« Reply #7 on: October 12, 2011, 03:22:50 pm »
Have an older version of NifSkope that just imported NIF and exported .OBJ files, is this the one you meant?  Didn't appear to bring in material maps, just the mesh.

I suppose as long as mapping stays intact with materials, it doesn't matter too much what I use.  :)

Just tried the newer version, same difference.  Anything beside Milkshape import NIF's?


 That was the same problem I always had when trying to backport from BC files to sfc files. The textures never translated over and always had to redo them to the models. Very PITA if you know what I mean.

 http://unwrap3d.com/u3d/index.aspx  was one of the tools I used Port it out in a different format that max could use (usually helped in preserving the materials maps) Then I could go from there. It was a lot of trial and error to see which format kept the materials better.



Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #8 on: October 12, 2011, 04:13:42 pm »
Good to see you mani!

I was looking at Unwrap3D, but wasn't sure about paying the $60 USD he currently wants for it.  I know it should do the job, it's just the whole $ up front thing before you can save idea that gets me.  Let me save 5 or 6 times so I can see that it does what I want before you lock the feature away.  Then I'll know that it'll do what I need, or not.  Right now.. I *think* it will, but am not certain.

On the plus side, I managed to get a successful port!  May need to tweak a few things (the dummy point names are probably a mess right now, I bet I have some seriously duplicated polies, and I have some underlying others (impulse drive am looking at you).. but the mapping translated on my last attempt.

Proof is in the pudding..
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Offline manitoba1073

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Re: Antares class from Bridge Commander
« Reply #9 on: October 12, 2011, 05:22:37 pm »
 yea np man. I have to look through my old disks to see if I still have the very old free version of it somewhere. Yea you will have all kinds of duplications lol.

 The dummy points if I remember correctly are the easiest fix lol. just delete them all and use a general hit box.mod model. I figured that out the hard way. I would take full model from .mod then delete everything except the hit boxes till I made up blank hitbox.mod for each class of ships. lol like I said when I had done it, it was all a PITA. It took me like 3 months to get the Enterprise D done converted from cleaning it up and straitening out the materials and hitboxes and duplicate verts lol.  The texture transfer rate I had was around 15% of the time.

 Ofcourse the fact I cant texture myself made it worse lol.



Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #10 on: October 12, 2011, 05:52:40 pm »
Very old free version = Lithunwrap?  Got it.  :D

Doesn't support the NIF plugin and don't believe it does anything with MOD at all..

Demo lets you import, but you can't save out = hassle.  So you can't tell whether or not the imported NIF for instance will translate out properly to MOD.. doing this port today, I had scaling issues as well as the mesh being flipped 180 degrees from what MOD needs.  So importing from MOD out to NIF, will that result in a tiny ship in BC?  Then back to MOD, will it correct?  Or change it again?  From NIF to MOD, does it import at a set size that can be adjusted down via its INI?  Does the demo disregard that and the full doesn't?  These are the kids of questions I was wondering.

I was going to register an old version I was using to try it out (1.10) but was told I couldn't register something that old even.  So there we go again..

At any rate.. we'll see how this all goes.  :D
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Offline Starfox1701

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Re: Antares class from Bridge Commander
« Reply #11 on: October 13, 2011, 02:55:18 pm »
Whats the poly count on the beasty?

Offline pepperman

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Re: Antares class from Bridge Commander
« Reply #12 on: October 13, 2011, 03:36:35 pm »
I looked at this in Milkshape it is running at 14,189 triangles

Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #13 on: October 13, 2011, 04:34:29 pm »
13,979 at the moment from the exported .MOD file.  :)
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Offline Starfox1701

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Re: Antares class from Bridge Commander
« Reply #14 on: October 13, 2011, 11:46:41 pm »
Wow thats heavy

Offline Centurus

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Re: Antares class from Bridge Commander
« Reply #15 on: October 14, 2011, 10:39:21 am »
For a BC ship, that's actually mid-range.  Hey Atheorhaven, did you remember to reattach the lightmaps?
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Offline Starfox1701

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Re: Antares class from Bridge Commander
« Reply #16 on: October 14, 2011, 12:33:43 pm »
I  know but was thinking for SFC thas a bit weighty and puts the mesh outside the range for Armada converson especially for cwhatwould be a suport unit ;D

Offline atheorhaven

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Re: Antares class from Bridge Commander
« Reply #17 on: October 14, 2011, 05:11:07 pm »
I've extracted the lightmaps, and reattached them.  And converted them to coloured illumination maps as well just because I am so cool.    ;D

Thanks for checking though.. the mesh uses the standard TGA BC files, so needed to be converted for the port.  (Done).
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Offline Centurus

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Re: Antares class from Bridge Commander
« Reply #18 on: October 15, 2011, 03:59:05 am »
I  know but was thinking for SFC thas a bit weighty and puts the mesh outside the range for Armada converson especially for cwhatwould be a suport unit ;D

Very true. 
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Offline Centurus

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Re: Antares class from Bridge Commander
« Reply #19 on: October 15, 2011, 03:59:23 am »
I've extracted the lightmaps, and reattached them.  And converted them to coloured illumination maps as well just because I am so cool.    ;D

Thanks for checking though.. the mesh uses the standard TGA BC files, so needed to be converted for the port.  (Done).

Sweet.  Only reason I asked is because even I forget sometimes.
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