OMG is that back grills modeled in? 9800 poly , Please release at min pics of the wireframe this i need to see the mesh so i cant figure out how done with low poly like that. Damn good job Ive been modeling for a while but ive never seen this detail with such low poly
Thanks mate, Wire is attached. Yeah the grill is unified to the rest of the model, it took a fair few hours to sort that one out, I think the grills almost come up to 2000 polies by themselves, so in theory for SFC I could use an Alpha transparency map for the grills, and cut the polies to 7800 or so.
Hi markyd, Would it be possible to see a wireframe? I know you model one piece and would like to see the mesh. Thanks
Hey Rod, attached.
NIcely done sir.
Now when can we expect a NON-Flathead shp from you?
Going from the Defiant to say a Cardassian ship, such as the Heidiki scout [sp?], shouldn't be that much of a stretch for you.
Qapla'
Hi KF, not too sure about that, mabey I should build summat non fed next, mabey a new BOP or summat like that.
Far as I know markyd always makes watertight meshes. One way to do it is to just be conscious about it when you're building the model - the other is to Boolean it all together when you're done - first one is harder but always ends up with cleaner meshes, second one invariably needs cleanup.
markyd, so when you do a model like this, are there any overlapping polygons, or are the seams also a poly line? For example, if we were to remove one of the warp nacelles, would we see a big gap in the hull, or does the hull continue underneath the warp nacelle? If it is the former, what method you do use to do that?
Its watertight mate like FOAS said, so if you were to look inside everything would be hollow, no wasted mesh elements etc etc.
I use different methods to achieve it, I will either brake the model into parts boolean segements needed, Isolate them and clean them up, attach them to the mesh then clean up the smoothing groups. Or i will cut the required shape out of the hull and out of the object i intend to attach before connecting them up. Its quite hard to explain that one without going through the whole process. Infact I made a tut on it in early 2009, its not very good, and you may need VLC player to watch it but it does get the point across.
http://www.mediafire.com/?duzo6px1msvlooks pretty darn smooth
Cheers mate.
Thanks for all the comments fellas, textures start today.