do the textue LODs run independent of the mesh LODds?
What most don't understand is a LOD is a complete model, It has to be made, mapped, HPed, DPed and textured just like any model. you would basically have to make 3 complete ships then once exported you would have to check each LOD. This would have to be tested in the viewer and the game engine for errors, including where the weapons fire from. It is alot of work and the two other LODs other than the primary one do not transfer to any other game and would have to be removed.
What is a LOD should be your question
A LOD is a Load On Distance model, basically a fully created model that the game will load at a predetermined distance. example below (not exact)
LOD1 = 0-15 Full Detailed Model 1000-7500 polies, Full detailed textures 16 or 8 bit color
LOD2 = 15-50 undetailed model 250-2000 polies, half sized texture reduced resolution 8 bit or 4 bit color
LOD3 = 050+ block model 100-500 polies, quater sized textures reduced resolution 4 bit or 2 bit color
So a modeller would ahve to make three complete ships for every release, a nice thing about the exporter is that if you do not have other models to assign to the export slots it will assign the orginal model for you to those slots. Now only the exporter made for Max let you do this, the other exporters for GMax, MS, etc did not have this ability and only export a 1 model.
So now back to your question:
I make a LOD1 model and assign textures to it, I can make a LOD2 model and assign the same textures or make reduced textures for it and assign them. Note if you rescale them, the textures by the way will need fixing after you do this. One way for making a LOD2 is to run the ship through a poly reducer, note this will cause mesh errors that have to be corrected. In both these cases the errors can be so severe that it will be easy to make a new one than correct the current mesh.
So a LOD is a complete model, with textures, damage points, hardpoints, and mapping. Depending on the camera distance from the target will determine which LOD is used. Only a export from 3DMax versions 2-5 will allow you to place multiple models into the exported MOD file.
Yeah I know clear as mud, but hope it helps ask away where you need it clearified.