Ok.
1.) Dizzy - it's absolutely the end users responsibility for ANYTHING they install on their machine. Period. Ultimately it's the end user that has to deal with it, and it may absolutely be:
a.) The model drops the player out of the game
b.) The Model lags the game so badly that one player seems to be rubber-banding as they approach.
c.) Fighters / PF's turn on their launching ship, then fly off for some Starbucks.
and it's all on them. Now, communities form around such things... and how to better play / enjoy said applications. Kinda what happened here, but I'd dare say your "FU" attitude and refusal to even speak in a polite and well-mannered tone has done more damage to the game than anything else. You don't give a rats ass about the community, as usual you just want to win your argument.
2.) Tus - It's absolutely the software designers (in this case the model designer) responsibility to include relevant documentation so the END USER CAN read it to know about any possible issues. By refusing to, not only is it blatantly un-professional, it's rude and condescending. How many end users would even understand it ? Doesn't matter. You put the info in the readme so it's there, so you've done your part.
FOR MODELERS TO SAY ITS TOO MUCH TROUBLE TO PUT IN A READ ME SOMETHING LIKE
"WARnING!!! This model has been ported from Bridgecommander to Starfleet Command and as such may not run well on the original versions of the game due to it's engine's restrictions."
IS COMPLETELY LAZY. You should be ashamed of yourself... and this proves it :
sorry for beeing such an as***** but do you know what LOD's meen, more work and most of the modellers make models because they have fun to make models and won't even consider to make LOD's, cause it's to much work.
if you want to use highpoly models, than go with time and the thinking of modern gaming industry, and change to a newer game that could handle the higher polycounts or invest into better servers or change to a newer OS.
i to won't ever make LOD's for any gamemodels i make, but i even don't want or will ever use online play that much.
i even don't like the way the gaming industry goes with this, to only support online play and throwing the singleplayer part completely out.
So basically it comes down to this : your BOTH RIGHT, and yet WRONG.
The modeler NEEDS to put relevant information into the readme, so it's THERE. By doing THAT ACT, you've basically put it ON the END USER. Tried and true method, mates, been done since beginning of time - give em a manual and then tell em "give it hell!". If you want to be lazy, fine... make your entry that it may not run well because you certainly didn't DESIGN IT FOR SFC.
If it was designed for SFC, then it SHOULD have the LOD for the game version your playing. SFC3 doesn't require LOD's on models, hence it would be applicable. The ENTIRE PURPOSE of LODS, does anyone understand it ?
Then WE the COMMUNITY take care, as we always have, of educating the rest of the community on those specific issues. Make a thread containing MODEL packs and those w/ LODS and without, or ensuring specific dynaverse servers have LOD models that require them.
What will the future hold? Who knows ? This community has a history of it's members suddenly getting really selfish and arrogant and the community suffering for it. Perhaps until we, as a community, can again get past
Now for my soap box, I honestly don't give two sh*ts about most players anymore. there are what, 20 or so active players? Maybe if there were a few hundred that still played. But really, whats the point of tailoring my work to 20 people when odds are only 2 people are going to use it. It ain't worth my damn time and my time is expensive.
arrogance and selfishness, we'd be a lot better.
Regards,