Topic: OP+ 4.1 -- Release Post  (Read 12724 times)

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Offline FireSoul

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OP+ 4.1 -- Release Post
« on: June 05, 2011, 03:24:18 pm »
Hello everyone,

I am happy to present to you OP+ 4.1, the continued and updated mod to SFC-OP. It represents about 11Months of work and testing, and is, in my own opinion, the best OP+ release yet.

Please take a moment to review the Changes and the FAQ pages of the OP+ site.. it explains just about any changes or updates applied within this mod. Also, do yourself a favour! Try out the included "Andros!" cooperative multiplayer mission (can be played solo).. I dare ya all to play at level 'E' on the first try. ;)


Download: http://klingon.pet.dhs.org/OP_plusrefit/opplus_41_models_20110605125637.exe

OP+ Site: http://klingon.pet.dhs.org/OP_plusrefit/
Changes: http://klingon.pet.dhs.org/mediawiki/index.php?title=OP%2B_Contents_and_Changes#OP.2B_4.1_Changes

For more info:
Old development thread: http://www.dynaverse.net/forum/index.php/topic,163390750.0.html


-- FireSoul


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Tus-XC

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Re: OP+ 4.1 -- Release Post
« Reply #1 on: June 05, 2011, 07:34:38 pm »
Sweet :)... now to fiddle w/ it a bit to get my old models back into play ;).  Thanks!
Rob

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Offline Age

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Re: OP+ 4.1 -- Release Post
« Reply #2 on: June 06, 2011, 07:56:21 am »
I don't think that swappper is going to work with the Mod Chooser and it is in Pestalence's Enhancement Pack.I use it to to chooser in between mods.You can give it try FS just customize fighterlist to make it easy on you.

http://www.dynaverse.net/downloads.php?id=40&game=SFC2%20OP#download

Offline Capt Jeff

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Re: OP+ 4.1 -- Release Post
« Reply #3 on: June 06, 2011, 09:40:26 am »
Excellent !!    Thanks for your hard work.   Can't wait to try it out!
Capt Jeff

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Offline FireSoul

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Re: OP+ 4.1 -- Release Post
« Reply #4 on: June 06, 2011, 12:51:12 pm »
I don't think that swappper is going to work with the Mod Chooser and it is in Pestalence's Enhancement Pack.I use it to to chooser in between mods.You can give it try FS just customize fighterlist to make it easy on you.

http://www.dynaverse.net/downloads.php?id=40&game=SFC2%20OP#download


That's fine. It was created late in the game so that people can test 4.1 without uninstalling 4.0. You don't have to install it if you don't want it either.


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Age

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Re: OP+ 4.1 -- Release Post
« Reply #5 on: June 06, 2011, 09:21:12 pm »
I don't think that swappper is going to work with the Mod Chooser and it is in Pestalence's Enhancement Pack.I use it to to chooser in between mods.You can give it try FS just customize fighterlist to make it easy on you.

http://www.dynaverse.net/downloads.php?id=40&game=SFC2%20OP#download


That's fine. It was created late in the game so that people can test 4.1 without uninstalling 4.0. You don't have to install it if you don't want it either.
I like it but I had to uninstall 4.0 to install 4.1.I am currently using this one
Release Candidate 4 Download: http://klingon.pet.dhs.org/OP_plusrefit/opplus_41_models_20110530204744.exe
is this one still ok.

I ma not sure how this one will work with swapper along with the chooser.

Offline Lono

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Re: OP+ 4.1 -- Release Post
« Reply #6 on: June 07, 2011, 09:49:12 am »
w000t!!!

USA! USA! USA!

 ;D ;D ;D ;D ;D

THX!!!!!!!

Offline Libernati156

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Re: OP+ 4.1 -- Release Post
« Reply #7 on: June 07, 2011, 11:13:35 am »
I've got the 4.1 installed and it works great. Just one question: could I take the ship's list from this update and all the models and replace the models/shiplist in EAW with these? I really want these models and SSDs in EAW as EAWs graphics display so much better than inside OP.

Thanks.
The answer to 1984 is 1776!!

Offline Age

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Re: OP+ 4.1 -- Release Post
« Reply #8 on: June 07, 2011, 06:51:55 pm »
I've got the 4.1 installed and it works great. Just one question: could I take the ship's list from this update and all the models and replace the models/shiplist in EAW with these? I really want these models and SSDs in EAW as EAWs graphics display so much better than inside OP.

Thanks.
No I am afraid you can't as the arcs are different is both game so it might crash.

Offline FireSoul

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Re: OP+ 4.1 -- Release Post
« Reply #9 on: June 07, 2011, 07:09:26 pm »
I've got the 4.1 installed and it works great. Just one question: could I take the ship's list from this update and all the models and replace the models/shiplist in EAW with these? I really want these models and SSDs in EAW as EAWs graphics display so much better than inside OP.

Thanks.
No I am afraid you can't as the arcs are different is both game so it might crash.

You could do it on a case-by-case basis.. but..
yea.. arcs.. # of ships per class  (limit of 64!).. the andro weapons won't work.. (TRBL/TRBH).. pirate races all different.
Come to think of it, game UIs may be different too!


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Libernati156

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Re: OP+ 4.1 -- Release Post
« Reply #10 on: June 07, 2011, 07:38:02 pm »
Thanks for the feedback. Too bad. EAW just looks so much better than the blocky look of OP. Of course, having a SFB/SFC update that gives us the graphics possible in today's video cards would be the holy grail. I really like how the OP game now REALLY plays like the board game (with your new OP upgrade installed). I notice its much easier to win in EAW than it is now to do the same thing in OP. Looking forward to seeing what ever becomes of SFC4. Hope they go more towards the SFB material than away from it. And include the Tholians.

BTW: Something I've been wondering. I know both these games have a model file for the legendary Doomsday Machine inside it. WHEN do you ever encounter this beast? Do you have to win some unlock code or something? I want to battle the Doomsday Machine.

Keep up the good work.
The answer to 1984 is 1776!!

Offline FireSoul

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Re: OP+ 4.1 -- Release Post
« Reply #11 on: June 07, 2011, 10:28:45 pm »
Thanks for the feedback. Too bad. EAW just looks so much better than the blocky look of OP. Of course, having a SFB/SFC update that gives us the graphics possible in today's video cards would be the holy grail. I really like how the OP game now REALLY plays like the board game (with your new OP upgrade installed). I notice its much easier to win in EAW than it is now to do the same thing in OP. Looking forward to seeing what ever becomes of SFC4. Hope they go more towards the SFB material than away from it. And include the Tholians.

BTW: Something I've been wondering. I know both these games have a model file for the legendary Doomsday Machine inside it. WHEN do you ever encounter this beast? Do you have to win some unlock code or something? I want to battle the Doomsday Machine.

Keep up the good work.

It would need a mission coded for it, which is a C++ piece of code. This mission would have to be compiled with OP's build environment (or EAW's for EAW) with good ol' visual studio 6.


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Age

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Re: OP+ 4.1 -- Release Post
« Reply #12 on: June 08, 2011, 02:03:35 am »
What about my question in my post?No.6

Offline FireSoul

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Re: OP+ 4.1 -- Release Post
« Reply #13 on: June 08, 2011, 11:48:44 am »
What about my question in my post?No.6

Age, the swapper is unimportant. Just don't install it when you choose to install OP+ 4.1.
It was a compromise for those who didn't want to uninstall 4.0.


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models

Offline Libernati156

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Re: OP+ 4.1 -- Release Post
« Reply #14 on: June 08, 2011, 04:10:07 pm »
Interesting. So Taldren included the planet killer in the game but coded no scenarios for the game to summon it. That's retarded. Why would they do that?
The answer to 1984 is 1776!!

Offline Lieutenant_Q

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Re: OP+ 4.1 -- Release Post
« Reply #15 on: June 08, 2011, 04:40:48 pm »
Because it was left over from the missions in SFC1.  The Federation Missions culminated with a doomsday device attack on Earth.  I think every model in SFC1 got moved over to SFC2 for release, saved them effort at having to remake the models.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline Klingon Fanatic

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Re: OP+ 4.1 -- Release Post
« Reply #16 on: June 09, 2011, 05:57:05 am »
Because it was left over from the missions in SFC1.  The Federation Missions culminated with a doomsday device attack on Earth.  I think every model in SFC1 got moved over to SFC2 for release, saved them effort at having to remake the models.

Tracey G over at the mission scripting forum has made a doomsday machine mission for SFC: OP based on the TOS episode. While it was not customizable at the load up like the Coop Ace 4.0, I was able to play the mission as a Klingon and Romulan by editing a copy of one of the campaign scripts.

I have to find that mission myself.

I want to play a SFC1 Repair Roundevous mission in OP+.
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Offline Libernati156

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Re: OP+ 4.1 -- Release Post
« Reply #17 on: June 09, 2011, 01:16:28 pm »
Question: couldn't the generic monster scenario in the game be modified to include the DDMachine when it randomly picks the possible monsters to launch against you when you enter the scenario?
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Offline Lieutenant_Q

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Re: OP+ 4.1 -- Release Post
« Reply #18 on: June 09, 2011, 02:31:52 pm »
No, there's something in the Shiplist (its either listed as special, or restricted) that prevents it from being randomly selected.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline FireSoul

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Re: OP+ 4.1 -- Release Post
« Reply #19 on: June 09, 2011, 09:44:50 pm »
I apologize if the following words may sound harsh. I am merely being truthful and trying to shake some things up.


This is a very small community of players now. I __strongly__ recommend attempting to the things you want to have yourselves... because no one will likely do it for you. It's entirely worth it.

-- FS


Author: OP+ Mod
Maintainer: Coopace
Author: Fests+ for OP
Creator: SFC-OP Mini Updater
Maintainer: SFC-EAW for OP Campaigns
Kitbash: SFC2 models