Topic: Playing OP on higher speed settings..  (Read 3183 times)

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Offline ShadowDiver

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Playing OP on higher speed settings..
« on: December 31, 2010, 07:08:42 pm »
I have been told that playing OP on speeds higher than 7 skew the recharge rates and firing rates and unbalances the game..

Is this true.   Yes / No...

I have always thought that speeding up the settings, speeded up everything concurrently...keeping balance...

Offline Lieutenant_Q

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Re: Playing OP on higher speed settings..
« Reply #1 on: December 31, 2010, 08:23:41 pm »
I take it you heard that from Gamespy (or Gameranger)?  That is incorrect.  Dyna settings are typically speed 9, and as such that is what I play all of my Single player settings at.

There's less reaction time at speed 9, as opposed to default speed 7.  But I believe that speed 9 is considered "real-time", on the skirmishes there may be a number people playing on the services that have "7" as their comfort level.  And that may be the real reason for not wanting to change the speed settings.  After a couple battles you get used to the slight speed up.
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Offline FoaS_XC

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Re: Playing OP on higher speed settings..
« Reply #2 on: January 01, 2011, 01:52:44 am »
I actually prefer "6" myself - I can fight at 7, but I like the little bit of time to fight between passes to think things through. Granted, though. I'm a tad inexperienced.
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Offline ShadowDiver

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Re: Playing OP on higher speed settings..
« Reply #3 on: January 01, 2011, 09:12:55 pm »
I take it you heard that from Gamespy (or Gameranger)?  That is incorrect.  Dyna settings are typically speed 9, and as such that is what I play all of my Single player settings at.

No...believe it or not
I have actually heard it from the campaign guys here......

I launched a game with a few of them at speed 9 and boy did I get an ear full...about cheating, time laps, response time and lag..
I thought they were full of it so I thought I would just ask the experts :smitten:

I agree with FoaS...I like a slow speed so I can think things thru a bit.
Also I like speed 11 when I'm playing an ISC ship because the PPD's fire nonstop.. :D

Offline FoaS_XC

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Re: Playing OP on higher speed settings..
« Reply #4 on: January 01, 2011, 10:50:28 pm »
Non-stop PPD? i hate the flying frog cheese masters.
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Offline ShadowDiver

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Re: Playing OP on higher speed settings..
« Reply #5 on: January 01, 2011, 11:09:39 pm »
It has got to be the coolest thing I have ever seen.....

really....non-stop PPDs   Link 3 or 4 together and as fast as you can press the Z key and as long as you keep pressing it they never stop firing.

Offline Roychipoqua_Mace

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Re: Playing OP on higher speed settings..
« Reply #6 on: January 02, 2011, 12:19:15 am »
It has got to be the coolest thing I have ever seen.....

really....non-stop PPDs   Link 3 or 4 together and as fast as you can press the Z key and as long as you keep pressing it they never stop firing.

Speaking of non-stop PPDs . . .

Have you ever fired a real plasma torpedo and it turned out the launcher was still full, and you could fire a second one instantly after the first? It has happened to me only a handful of times (and only plasmas, no direct fire weapons), but it is definitely there and in the case of a plasma-R, can really change the course of a match.

I heard some players have actually been able to do it on purpose consistently with PPDs. So as long as the enemy is in arc and in range and you hit the button at the right time, there is a constant PPD flow. Pretty nasty. Cheap too, but if it's one of those matches where you just want to p*ss some GSA jockey off, then it would work. ;)

Offline Lieutenant_Q

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Re: Playing OP on higher speed settings..
« Reply #7 on: January 02, 2011, 12:36:58 am »
I've found that it can happen with almost any heavy weapon.  (I don't use ESGs often enough, but I've noticed it with every other heavy except Drones)  The only thing I can think of is either a lag spike (on single player?) at just the right time to fire the weapon, but not label it as discharged, or that a block of code gets skipped accidentally.  As I do believe that that is the cause for the Hand, I'm more inclined to believe the latter.

For those that aren't aware, I believe there is a glitch in the section of code that governs destroying fighters, PFs, drones and shuttles upon the destruction of the carrier, and that is the cause of the spontaneous combustion glitch known as the Hand of Bethke.  It would be interesting to see if we could eliminate that section of code all together.  Just make the drones they fired lose tracking ability (set their target to null, as happens when the target is destroyed or otherwise removed from the board, and make the enemy destroy the rest of the carrier's "Children".
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Offline ShadowDiver

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Re: Playing OP on higher speed settings..
« Reply #8 on: January 02, 2011, 10:15:23 pm »


Speaking of non-stop PPDs . . .

Have you ever fired a real plasma torpedo and it turned out the launcher was still full, and you could fire a second one instantly after the first? It has happened to me only a handful of times (and only plasmas, no direct fire weapons), but it is definitely there and in the case of a plasma-R, can really change the course of a match.

I heard some players have actually been able to do it on purpose consistently with PPDs. So as long as the enemy is in arc and in range and you hit the button at the right time, there is a constant PPD flow. Pretty nasty. Cheap too, but if it's one of those matches where you just want to p*ss some GSA jockey off, then it would work. ;)

No.I have not tried that but I think I will now.....

And about pissing off the jockeys..... :flame: :flame: :flame: :rwoot:

Offline Age

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Re: Playing OP on higher speed settings..
« Reply #9 on: January 12, 2011, 08:09:00 pm »
I take it you heard that from Gamespy (or Gameranger)?  That is incorrect.  Dyna settings are typically speed 9, and as such that is what I play all of my Single player settings at.

There's less reaction time at speed 9, as opposed to default speed 7.  But I believe that speed 9 is considered "real-time", on the skirmishes there may be a number people playing on the services that have "7" as their comfort level.  And that may be the real reason for not wanting to change the speed settings.  After a couple battles you get used to the slight speed up.
The Dyna 2 campaign are all at speed slider 8 but I play mine at 9 and to the OP the board game uses speed slider 1.

Offline Bonk

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Re: Playing OP on higher speed settings..
« Reply #10 on: January 13, 2011, 03:05:31 am »
... the OP the board game uses speed slider 1.

Unless you have a cat!  ;D  Many a giant carrier battle has gone into the second day, only to have the cat scatter all the stacks of drones and fighters when you're not looking... arg! Um so where was everything? Ya my fighter groups were here and my drones were right here, range 1 to you, on impulse 32 right?  :D It usually meant the end.

Offline marstone

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Re: Playing OP on higher speed settings..
« Reply #11 on: January 13, 2011, 03:53:22 am »
Cat or window open and a gust of wind.

Playing a game of F&E. Ready to invade the Roms with my Gorns. Was a couple of weeks of play. Came in to play and counter scattered from a windstorm. Aaargghh. Game Over.

Will have to add F&E style to Dyna.
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Offline Fedman NCC-3758

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Re: Playing OP on higher speed settings..
« Reply #12 on: January 13, 2011, 07:25:12 am »

I always found it to be torture trying to play at the default speed.  Back when D3 was up I always looked for mods that had their game speeds of at least 9.    There were a few.    At home, I always play at 10.

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Offline ShadowDiver

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Re: Playing OP on higher speed settings..
« Reply #13 on: January 13, 2011, 05:09:24 pm »
Humm....

Could F&E work on the PC?

Also what could I do to put/add more scenarios in the new EAW?
With so many captains logs out there, is it just simply typing out a scenario plan and submitting it to the programmers? or would it be better typing it in some sort of code?

and what code do you guys mostly use?

Offline Age

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Re: Playing OP on higher speed settings..
« Reply #14 on: January 14, 2011, 08:52:33 pm »
... the OP the board game uses speed slider 1.

Unless you have a cat!  ;D  Many a giant carrier battle has gone into the second day, only to have the cat scatter all the stacks of drones and fighters when you're not looking... arg! Um so where was everything? Ya my fighter groups were here and my drones were right here, range 1 to you, on impulse 32 right?  :D It usually meant the end.
I don't know what you mean Bonk and whats with the cat?