Awesome!
love seeing your work kreeargh!
you know, i still have your alternate Feds fleet from way back when, and they still inspire me !
Really those bashes of WZ's first patton and fca models ? Those were bashed useing M6/sfced where i
learned the geo and vert stuff for modeling. If i had the readme for M6/sfced back then they would look good texture wise also
, i had no clue that lil program could also map the models you edit. Every now and agian antivirus wipes M6/sfced off my drive makes me wonder now how it was written and does it allow spyware or is it just so old that its classifyed spyware just for age. But after every wipe i reinstall it and blamo an easy way to view sfc models to check for errors if you link the mod flile to open them anyway.Drawback is lack of view of brk models but lods it can work well.
FoaS from what i know most im sure you know, lods are just 3 seperate models each have a lower poly than the other and use lower rez textures. 1 set of hardpoints work on all 3 models. I think the lod 1 the highest poly model. Would be called for example fca1 the next lowest fca2 and real low was fca3 , 500 or under for sfc2
we got lag in testing useing over 500 poly long range models . Best to have fca2 and 3 use lower rez textures. But it will work useing 1 texture set no noticeable lag but all of the work we tested was 512x maps or under. Select all 3 models and export as a normal model click default settings. With the 5 settings you get I think the lod system was set up for more than 3 models but the sfc game engine can only read 3. Or the diffrent settings have some affect for small craft like frigs and fighters. From what i was told just click defaut at export.
Thanks all im fighting my kid for controll of the tv at the moment ill post a new pic here shortly.