Loading [MathJax]/extensions/TeX/AMSmath.js

Topic: Because i never liked the jj abrams enterprise....  (Read 8100 times)

0 Members and 1 Guest are viewing this topic.

Offline dogfighter

  • Lt. Junior Grade
  • *
  • Posts: 133
  • Gender: Male
Because i never liked the jj abrams enterprise....
« on: January 01, 2011, 09:19:12 am »
here a little model of my take on redesigning the tos enterprise. sure its not much closer to the original than abrams version but i think it at least is a compromise to bridge the gap between the nx 01 and the tmp refit enterprise.

your sssship iss ssssoft!

Offline Lieutenant_Q

  • Lt. Commander
  • *
  • Posts: 1669
  • Gender: Male
Re: Because i never liked the jj abrams enterprise....
« Reply #1 on: January 01, 2011, 10:00:21 am »
Looks good.  Real good, actually.  About the only thing that sticks out to me is the Nacelles seem a tad short.  Personally I'd stretch them out maybe another 25 to 33 percent, but that's just me.
"Your mighty GDI forces have been emasculated, and you yourself are a killer of children.  Now of course it's not true.  But the world only believes what the media tells them to believe.  And I tell the media what to believe, its really quite simple." - Kane (Joe Kucan) Command & Conquer Tiberium Dawn (1995)

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Because i never liked the jj abrams enterprise....
« Reply #2 on: January 01, 2011, 10:29:14 am »
I think the nacelles could stand to be scaled up along all axes, not just the length of it.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline dogfighter

  • Lt. Junior Grade
  • *
  • Posts: 133
  • Gender: Male
Re: Because i never liked the jj abrams enterprise....
« Reply #3 on: January 01, 2011, 11:14:34 am »
I made the nacelles a tad longer and beefed them up a tiny bit. The pylons were modified as well to make the nacelles look longer in sideview.
your sssship iss ssssoft!

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Because i never liked the jj abrams enterprise....
« Reply #4 on: January 01, 2011, 11:29:16 am »
Much better! I've always loved your low-poly stuff.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Centurus

  • Old Mad Man Making Ship Again....Kinda?
  • Captain
  • *
  • Posts: 8505
  • Gender: Male
Re: Because i never liked the jj abrams enterprise....
« Reply #5 on: January 01, 2011, 01:27:51 pm »
Don't like those curved pylons.  The rest is great.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Because i never liked the jj abrams enterprise....
« Reply #6 on: January 01, 2011, 01:45:18 pm »
Iono - thats a pretty nice homage to the jj-prise. I like 'em
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Starfox1701

  • Lt. Commander
  • *
  • Posts: 1052
Re: Because i never liked the jj abrams enterprise....
« Reply #7 on: January 01, 2011, 08:51:57 pm »
Its very good as LP models go but the texture work is exceptional

Offline Terradyhne

  • Lt.
  • *
  • Posts: 687
    • Terradyhne-yards
Re: Because i never liked the jj abrams enterprise....
« Reply #8 on: January 02, 2011, 05:44:59 am »
i like this a lot Dogfighter, especially that superb texture work
with a doubled polycount, your work would be much more high quality piece of 3d modeling work



"there will be no better worlds with human presence as mankind tends to ignorance, intolerance and selfishness, despite they tell you about themselves"

Offline marstone

  • Because I can
  • Commander
  • *
  • Posts: 3014
  • Gender: Male
  • G.E.C.K. - The best kit to have
    • Ramblings on the Q3, blog
Re: Because i never liked the jj abrams enterprise....
« Reply #9 on: January 02, 2011, 10:54:11 am »
Tsk tsk tsk. All the bashing on LP models. I think people forget it takes more skill to make a good looking LP model then a HP one.
The smell of printer ink in the morning,
Tis the smell of programming.

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Because i never liked the jj abrams enterprise....
« Reply #10 on: January 02, 2011, 11:30:47 am »
Yes, yes it does. Though, marstone, I don't think anyone has bashed LP in this thread - unless you mean bashing on LP in general, in which case, I agree.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline marstone

  • Because I can
  • Commander
  • *
  • Posts: 3014
  • Gender: Male
  • G.E.C.K. - The best kit to have
    • Ramblings on the Q3, blog
Re: Because i never liked the jj abrams enterprise....
« Reply #11 on: January 02, 2011, 12:35:39 pm »
true, but all tthe post I read here have been, oh, it looks good, but double the poliys it would be a nice ship.  The other thing is people have to think, is the ship for looking at, or for in game.  As poor SFC still suffers from a poor renderer (hopefully fixed in the future).  I like the look of a low poly ship (unless it is a borg cube).  Personally, I think a good challenge is to see what you can do with the least polys.

Maybe have you guys put out a challenge.  Put a high poly ship out and have each modder cut it down as small as they can and still have it looking good.
The smell of printer ink in the morning,
Tis the smell of programming.

Offline dogfighter

  • Lt. Junior Grade
  • *
  • Posts: 133
  • Gender: Male
Re: Because i never liked the jj abrams enterprise....
« Reply #12 on: January 02, 2011, 01:57:04 pm »
all my models where intended for games. however i never found out how to convert them.
 i still have a whole fleet of low poly ships sitting on my harddrive. that enterprise redesign was ment to fit into that fleet. im glad you guys like it.
making low poly models is a hobby of mine. but i have very limited time and making a lowpoly model takes much less time to do and to uv map. texturing takes about as long as making a highpoly.
i wanted my models to go along with some of the stock models in sfc. i intended to make them look better than the stock ships. but not overdoing it. i used to colect models for sfc and it always bugged me a little that i had tons of hi res fed ships with polygons close to 5000 or more and hi res textures but most alien reces had a very small amount of comparable models for their fleets.
but as i said it didnt turned out that way. i did lost my copy of orion pirates to my ex girlfriend and ebay prizes for that game are sky high here in germany. and as i dont know how to convert the models for sfc use they are little more than funbuilts.

however. concerning that challenge. id take it. ;)
your sssship iss ssssoft!

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Because i never liked the jj abrams enterprise....
« Reply #13 on: January 02, 2011, 02:29:12 pm »
@ marstone regarding challenge: Hmmm.... gears are turning.

@ Dogfighter: Stick around, mate, you'll be able to get a copy of the SFC games soon. Also: I don't know what kind of software you are using for your modelling, but on my site there is a tutorial for converting to SFC via 3ds Max 4.

Personally, I like the low-poly look. It does take a lot of skill, moreso than a lot of people think. I tend to look at it as just another style, kind of like the Pixar CG style, or Cel-Shading. It's not Photo-realistic, but its got a cool style all its own.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline dogfighter

  • Lt. Junior Grade
  • *
  • Posts: 133
  • Gender: Male
Re: Because i never liked the jj abrams enterprise....
« Reply #14 on: January 02, 2011, 04:11:55 pm »
ill stick around.  the program i use is lightwave 9.0 in the 32 bit version. i can modell and texture the models , i can as well put lightmaps on them. however i have no idea how to make break modells or how to convert them and how to add hardpoints.

i like low polies for multiple reasons but one of them is that computer grafix often fail to make thigs look photorealistic. alot of games are either too colorfull or the effects are too subtile or too extreme. with low polies you get a cartoonish look and alot of the effects can look cartoonish too and make an impression without looking too flowerish or to colorfull and so on. i dont know how to discribe it exactly. i just think a photorealistic doomsdaymashine for example looks kinda odd and unrealistic. with colorfull lowpolies it does not matter - its kina liek a cartoon with all the wosh boing and bang and so on. it doesnt look out of place.

but of cause i do love hi res hp models too. i have alot of respect for artists in general and i enjoy to see the fleets foas makes , or  the models of p81 or wickedzombie, kearghs , peppermans , terradynes , atolms designs , khaliban and countless others who contributed to the expierience sfc is today.
i founds so much eye candy in these forums its beyond words.

this is a great comunity and has been for a long time. i m very glad its still around.


your sssship iss ssssoft!

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Because i never liked the jj abrams enterprise....
« Reply #15 on: January 02, 2011, 05:03:05 pm »
Hmmm... There is a video on my site for a plugin for 3ds Max 9, but that won't help you make break models since you use lightwave.... Booleaning is the easiest/quickest way, but is the most glitchy (though, im not sure how lightwave handles booleans, so I could be wrong there).

Keep up the good work. I think in the future, I might call upon your services :)
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Wicked Zombie

  • His Unholiness
  • Lt. Junior Grade
  • *
  • Posts: 387
  • Gender: Male
    • Demon Renegade Studios
Re: Because i never liked the jj abrams enterprise....
« Reply #16 on: January 02, 2011, 05:44:32 pm »
Lightwave tends to handle booleans a bit more directly than 3DS. Basically you make a shape, place it in the intersection of the other shape and boolean it to cut out/add/etc. what you were intending. There's still some clean-up work involved but at least in my experiences, Lightwave produces more predictable results. The newer versions of Lightwave have much-improved UV mapping support, but I'm not sure how things would be affected on a finished model once you start slicing and shattering it and convert it to mod format.

I'm intrigued with the idea of a "Low-Poly Challenge"; most of us spend a lot of time beefing up our ships and adding as much detail as possible. Could be interesting to dial things back and force a different creative approach to bringing a ship to life. If dogfighter's Enterprise here is any indication, the rest of us might have our work cut out for us...
DRS Forums
Klingon Texture Tutorial - Aztec Summary



Reports, incredible as they may seem, are not the results of mass hysteria...

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Because i never liked the jj abrams enterprise....
« Reply #17 on: January 02, 2011, 07:05:41 pm »
The idea of a low-poly challenge has been entered into the collective moderator consciousness. Standby.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline dogfighter

  • Lt. Junior Grade
  • *
  • Posts: 133
  • Gender: Male
Re: Because i never liked the jj abrams enterprise....
« Reply #18 on: January 04, 2011, 03:09:32 pm »
ill try my hands on the break models.  i thought it is neccesary to in a way set the paths on wich the parts fly apart or something along those lines. thanx alot for the info and the clarification. im used to use boleans. i just thought there is more work or some other magic involved :)

the competition is a cool idea. but what kind of model shall it be? fed ships are kinda overdone by now but of cause they do pose a good challenge since the have alot of rounded parts and there is alot of documentation on wich to judge the finished models.
there are alot of alien ships in star trek but most of them are not well documented.
or we take a custom design from this boards. or an already finished model to replicate in low poly.
if its a competition just for fun i vote for a fed ship.
if the models are to be used i recommend an alien ship or a base. or everyone makes a different model and just the maximum amount of polygons and texture resolution is set.
i think the results shoud be voted like that:
accuracy: 1 to 5
detail: 1 to 5
polygon usage : 1 to 5
texture: 1 to 5
allaround without looking at polies and texture res, just the overall impression: 1 to 5
something along those lines


what do you guys think?

your sssship iss ssssoft!

Offline FoaS_XC

  • Photorps, Sammiches, woot woot.
  • Global Moderator
  • Commander
  • *
  • Posts: 4571
  • Gender: Male
    • Robinomicon
Re: Because i never liked the jj abrams enterprise....
« Reply #19 on: January 04, 2011, 03:25:17 pm »
All things I've been thinking about as far as a competition. I'm running a few ideas past the other mods (I don't want to just arbitrarily start one quite yet), there's a bit more that a competition can do than just fun for us.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

 

Loading...