Topic: Caspian Space Monster...  (Read 11625 times)

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Offline markyd

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Re: Caspian Space Monster...
« Reply #40 on: November 17, 2010, 04:58:38 am »
Quite right though, I mean you only see the .brk for about 3 seconds anyway while its blowing apart, so no need to get all anal about that particular piece of geometry  :) Still a great method.

Offline MajorRacal

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Re: Caspian Space Monster...
« Reply #41 on: November 20, 2010, 02:33:16 am »
Only one comment I want to make about brk.mods in general, is that they seldom reflect the pounding the ship gets through the game... so for just that moment before the explosion, the ship is pristine again.

Offline Norsehound

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Re: Caspian Space Monster...
« Reply #42 on: November 20, 2010, 09:36:24 pm »
Any plans for relatives to his design, Atlom?

Offline markyd

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Re: Caspian Space Monster...
« Reply #43 on: November 26, 2010, 01:01:18 pm »
Only one comment I want to make about brk.mods in general, is that they seldom reflect the pounding the ship gets through the game... so for just that moment before the explosion, the ship is pristine again.

Hey "MR"  ;)   how are you mate?

On another note he makes a valid point. SFC loads in the .BRK mod before its blown up, if we are going to be fussy, then the .brk mod should look beat up before you break it.     The only problem with that is that that means alot of work to make a cool looking damaged model that will be seen for 2 seconds  ;)

Is it worth it?

But a good point.


Offline Atolm-Rising

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Re: Caspian Space Monster...
« Reply #44 on: December 14, 2010, 07:15:27 pm »
I believe we are just waiting on Steelvipre, and Tus to get this puppy out :)