Topic: TOS Battlestars and Basestars  (Read 8749 times)

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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #20 on: November 24, 2010, 12:59:37 pm »
She looks good so far.  I am a little concerned that the head's sides and bottom don't have any detail yet but I'm sure you will work it out.

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #21 on: November 24, 2010, 06:48:53 pm »
If I may be so bold, and I'm sure just posting here will be a problem for me, but is this for a Battlestar Galactical mode or something?

by the way, that is a very nice model of the Nova class.   ;)
I have been makeing a model baised off of the Ertel plastic model design i use for referance.  My goal is to make it as accurate as i can and low enough poly some games can play it. I call it Nova class cause its not accurate  :laugh: The bay launch areas are off and alot of stuff but its all fun anyway.

As for use i really dont care . If its released in public it will be stolen some day if not at day of release. I dont make em to tease i release my work unless the job was requested not to or i get lazy.
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Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #22 on: November 24, 2010, 06:53:03 pm »
She looks good so far.  I am a little concerned that the head's sides and bottom don't have any detail yet but I'm sure you will work it out.
What poly max can you use? Im not sure what game you want it for not that i care but poly max would be nice so i can make what i need to make and give you that max version when done. SFC1,2,op max in my eyes should be 12k WITH lods sfc3 17k poly max. Multiplayer play sfc max 8k.
« Last Edit: November 24, 2010, 07:05:59 pm by Kreeargh »
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #23 on: November 24, 2010, 09:08:02 pm »
Use as much as you need.  My milkshape won't have a problem. You really wouldn't want alot of battlestars on screen at one time anyway. At 150 Vipers per battlestar your PC would be quickly overwelmed any way.

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #24 on: November 25, 2010, 08:01:11 pm »
Use as much as you need.  My milkshape won't have a problem. You really wouldn't want alot of battlestars on screen at one time anyway. At 150 Vipers per battlestar your PC would be quickly overwelmed any way.
Depends on the game engine used, milkshape wont work more than 60,000 poly at any one time as far as i have been told.
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #25 on: November 26, 2010, 02:19:00 am »
It's 65,999 polies and or 75 mesh groups. I don't think you will need that much will you?

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #26 on: November 26, 2010, 09:27:54 pm »
It's 65,999 polies and or 75 mesh groups. I don't think you will need that much will you?
I am not going to waist any poly that i can. I expect the entire model to be around 50k in poly at final but im not sure on that its always hard to tell at first .
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #27 on: November 27, 2010, 12:41:35 pm »
What are you think 2 week to completion?

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #28 on: November 28, 2010, 12:01:21 am »
What are you think 2 week to completion?
If i did not have other pending things to do yea. But I model for fun and when allowed by personal issues not for pay so it will get done when it gets done thats all i can say sorry about that  ::). I can quote 12k 15 k ect poly levels show pics when ready.  But done is hard to tell at this point. The BSG project that this model started is over a year old as it is over 20 meshes i have created to fit things in and I have other game mods to work model time in.
Edit: I can send what i have done to date thats up to the moder of the game that wants it ect ect i dont care .
« Last Edit: November 28, 2010, 12:16:42 am by Kreeargh »
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #29 on: November 28, 2010, 12:50:55 pm »
I'll wait for the finished product.

Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #30 on: December 02, 2010, 12:01:43 am »
While technicly nit a Basestar this is a TOS Cylon ship I have been tinkering with. Its actually the first finished model I have ever done I felt was worth posting. Last pick is what I based it on.

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #31 on: December 03, 2010, 07:13:23 pm »
Frakin sweet dude :thumbsup:
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #32 on: December 03, 2010, 11:23:48 pm »
Thanks Shes a bit shy of 12,000 polys woking on a textur right now

Offline Bernard Guignard

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Re: TOS Battlestars and Basestars
« Reply #33 on: December 04, 2010, 06:17:22 am »
I like it reminds me of the TOS Cylon BaseStars

Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #34 on: December 05, 2010, 12:08:06 am »
Working on the texture and should have some pics tommrow Clening thing up I got the mesh down to around 8600 polies. Should make for a nice TOS Cylon warship when done :)

Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #35 on: December 05, 2010, 10:55:30 pm »
Here are the pics. Keep in mind the textures are a WIP ;)

Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #36 on: December 22, 2010, 11:40:20 pm »
more updates ;)

Offline pepperman

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Re: TOS Battlestars and Basestars
« Reply #37 on: December 23, 2010, 12:25:57 pm »
Looking good Starfox.  While Cylon in design I could easily see this working the Start Universe as well.  A starbase, an advanced research facility, or advanced weapons platform are a few possibities to consider.

Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #38 on: December 23, 2010, 02:00:54 pm »
Thanks pepperman

Offline manitoba1073

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Re: TOS Battlestars and Basestars
« Reply #39 on: December 23, 2010, 03:31:44 pm »
I agree pepper looks sweet for both Universes, maybe as a advance repair star base.