Topic: TOS Battlestars and Basestars  (Read 8744 times)

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Offline Starfox1701

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TOS Battlestars and Basestars
« on: November 12, 2010, 12:10:07 pm »
I'm tring to find some better TOS Battlestars and Basestars. For those to young to know this is what I'm looking for

Offline FoaS_XC

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Re: TOS Battlestars and Basestars
« Reply #1 on: November 12, 2010, 01:28:46 pm »
I think kreeargh knows where to find them - I myself, don't.
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #2 on: November 12, 2010, 10:33:40 pm »
How about it guys; is there anything better then Maudib's battlestar and basestar?

Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #3 on: November 13, 2010, 05:58:41 pm »
Where are the models?

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #4 on: November 13, 2010, 09:13:40 pm »
http://www.dynaverse.net/forum/index.php/topic,163389306.0.html  Here is my try Pics are old by the way the model is done . If i can find a maper and texturer its fair game for release. A detaild basestar wouldnt be hard to make but there agian need maper and texturer. If you wish them soon any way 2 years from now i may have time.
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #5 on: November 13, 2010, 09:54:58 pm »
I could try to texture it and the base star when done

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #6 on: November 13, 2010, 10:08:16 pm »
I could try to texture it and the base star when done
Ill send the Galactia asap. On the basestar. I have one version i made for the Sins of the 13th tribe mod but not accurate and low in poly. It uses the same textures  Maudib has on his model that I was allowed to use for freelancer moding. Want a new model? Tell me poly cap ill get to work  ;) I dont do segmented or whatever that term is models unless i feel like it / hollow in center. Some games require it but sfc does not and the type require a higher poly count if made. I only make those if i want some inside detail to show up error free or if it was requested.
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #7 on: November 13, 2010, 11:47:04 pm »
A new baseship would be cool.  I think 10k would be enough but whatever you need to get it right

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #8 on: November 18, 2010, 12:10:20 am »
Here is New fix try soon to be a finished  Nova class not Galactia. Nova class is a prototype  in my eyes :crazy2:. My old versions wont import to gmax so i am forced to remake 1/3 of the detail. This is the lowest = a few poly I can make the model is NOT error free many back faceing removed to make it low poly as Possable. But is should work in many games. My end goal for sfc is MAX 10000 poly but may go over a few. The end result for the mesh itself will end up around 50k in poly as i will continue the mesh untill i make all i see on the Ertel plastic design i have as ref .
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #9 on: November 18, 2010, 01:41:39 am »
Cool; please send the mesh in a milkshape friendly format when your done.

If you ever decide to shoot for the studio model version check this link.

http://www.modelermagic.com/?p=4124

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #10 on: November 18, 2010, 09:18:14 pm »
Cool; please send the mesh in a milkshape friendly format when your done.

If you ever decide to shoot for the studio model version check this link.

http://www.modelermagic.com/?p=4124

I have had the pics for a few years but i dont agree with "studio" the jerry cans and other stuff that was put on the it from ww2 models to make it space worthy. One reason i used the ertel plastic model as ref use ,good detail and lack bullcrap not needed for any games.
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #11 on: November 18, 2010, 09:47:40 pm »
What about the rim of the head? Everyone seams to want a trench there whenits actually a bulgde. Are you planing in building up the details from the trench?

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #12 on: November 20, 2010, 12:00:32 am »
What about the rim of the head? Everyone seams to want a trench there whenits actually a bulgde. Are you planing in building up the details from the trench?
Show what you are talking about maybe?
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #13 on: November 20, 2010, 01:59:10 am »
The rom of the head. You currently have a trench. As you can see thats not how the rim looks on either the plastic or the studio models. I was wondering what your final plans where for that area. Also as the last pic shows there is some detail at the area just below and behind the name on the bay pod that is not on the plastic model.  I would like to request it's addition too the model because you can see it very prominently in Name angle shots of Atlantia, Galactica, and Pegasus. It makes sence it would be on the prototype too. It looks like hookups for fuel transffers at starbase. Do you need more info?

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #14 on: November 20, 2010, 11:22:53 pm »
I am useing the Ertel model not revell monogram version. The ertel lacks detail on side profile mostly and i dont care. I am already over 10k in poly and i still have not created much at bottom. The entire model will be ajusted to fit what i can make and think works well.  :-X
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #15 on: November 21, 2010, 07:22:40 pm »
If I make changes to the mesh after you are done will I be able to release my veriation too?

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #16 on: November 21, 2010, 09:37:24 pm »
If I make changes to the mesh after you are done will I be able to release my veriation too?
I have no issues with that just credit what work I do.Many dont and i allow it but  :angel:
« Last Edit: November 21, 2010, 09:53:54 pm by Kreeargh »
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Offline Starfox1701

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Re: TOS Battlestars and Basestars
« Reply #17 on: November 21, 2010, 10:46:45 pm »
Cool you get it to me and we will see what we can see 8)

Offline Kreeargh

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Re: TOS Battlestars and Basestars
« Reply #18 on: November 23, 2010, 10:21:46 pm »
This is what i have so far good or bad its what it is  :-X
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Offline Magnum357

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Re: TOS Battlestars and Basestars
« Reply #19 on: November 24, 2010, 12:19:13 am »
If I may be so bold, and I'm sure just posting here will be a problem for me, but is this for a Battlestar Galactical mode or something?

by the way, that is a very nice model of the Nova class.   ;)
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