Thanks GotAFarmYet...
I totally understand the whole forwards and backwards thing SFC1 ships for SFC1 only...got that.
A few quick questions tho..
1. you stated "Ship edit import/export feature was for something else not for adding the ships to the game"
but the you said "Ship edit is useful in getting the ships into the game.
So which is it?
2. since I am just trying this out, let's try this.
Pick race..........Federation..........check
pick ship..........That must be a ship edit thing, because I don't have anything like that at all.
Like I said, I downloaded the Federation ship Akron model zip, extracted the file folder, opened it and all that was in it was...1 move file which media player can't play, 1 text file which is why I'm writing this post, 12 FCA_PCX files I guess pictures and 1 EXP file..
3. why is this so hard? I thought adding a model was pretty simple.
It is pretty simple but explaining something in a written formate never is
it is simple because in most cases you are only changing the path to the ship, which is just a simple edit in one line of a tab delimited file
1 the import/export feature for ShipEdit was to get customizations of ships into the game where HP and shields etc would be done, this was useful for total game modifications done by several groups of people.
2 first question what are you doing the changes with?
for ship edit:
1 select the race (think it defualts to feds)
2 select the ship from the column on the left; BB, ACV, BC, BC+ etc pick the FCA for example
3 some where near the bottom you will see \Assets\models\FCA\FCA.mod
4 change it to \Assets\models\FAkron\Akron.mod
5 save the file (make sure it is not read only or it will not save, over write the file)
in this case if you select the FCA as a ship it will use this model, if you had selected the FCA+ then all the FCA+ ships would be this model
in Excel it is close to the same thing
1 import the file open it as tab delimited
2 on the far left will be the ship types FCA, FCA+, KCA, etc some where in the middle you will see
\Assets\models\FCA\FCA.mod
change it to
\Assets\models\
then add
FAkron\Akron.mod
so it reads
\Assets\models\FAkron\Akron.mod
and save it as a tab delimited file
Note I am doing this all from memory so everything is probably not those exact names, but it will be close enough so you can identify them and understand I hope what needs to be changed.
about the files structure in the zip
the things you need for sfc 1 and 2 are the textures in either PCX or bmp format and the shipname.mod file
the mod file is the actual ship the 3d model and all of the data needed to make it work