I have done some more research and the state of the internet is very interesting indeed.
I have come across a series of javascript libraries and frameworks and standards that seem to be forming the foundation of the new technology... BUT...
The standards suck! It seems ons of the problems in javascript is of its own creation, or lack of organisation.
Either I have not done the proper research or there is no one official source of documentation for the technology being explored right now. (Um I guess that's what makes it new, lol)
Of particular interest to me is how php.js has been used in node.js. The relationship of webgl to javascript libraries is evolving. THere are complete server apps written in javascript now. It is odd, javascript still is restricted in local file permissions yet may run a server on your machine...
But what we need is a standard that works. An architecture definition. All these wonderful coders need to be more synergistic and less conflicting. A good standard will produce that environment.
I need to take a closer look at the ECMA script site and see if the standards are already there or not. (I suspect not).
I'm very interested in node.js' evolution, pre3d.js, three.js and proper tesselation routines... we really need to break down the .mod model format in detail. There is a perfect use for the new wiki... I have the 3DMax importer code but it is 80% max stuff and hard to filter out the actual model structure. Collada on the canvas... (or .mod bin natively , or new binary routines for js - that is something else that is interesting, I thinkn I could do the flatfile webmap in javascript now... and with local file permission hacks even eddbedit could be made into a javascript app... ooohh there's a good project... an online flatfile editor... that would be helpful... singleplayer config too... bing!)