It may add a few polygons but I would recommend recessing those warps back into the hull a little bit. If you are using milkshape, this can be done by unwelding all vertices, selecting the polygons at the warp texture, then scaling them at 0.9 on the mass-centered x, y, and z. Then add faces to connect up the meshs. Select those polies and pull them toward the center of the vessel. This will serve to set them off a little bit more.