Topic: New ship at battleclinic, Jupiter  (Read 11064 times)

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Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #40 on: October 02, 2010, 02:17:46 pm »
great stuff. Is that a weapon HP inside the red stripes?

Could be.. I put it there as a torpedo port/phase cannon/V ray/frag cannon/airsoft/spud gun port..  it could be used for launching mimes into space even.  :)

The idea was just to give a front launching weapon port there in addition to the phaser mounts.. what it would do would vary as per the genre, yes?  :D
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Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #41 on: October 04, 2010, 05:30:55 pm »
Okay.. think it's pretty well done.. only thing left to do really is do a version with a registry now..

Warps look okay?  Yes/no?
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intermech

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Re: New ship at battleclinic, Jupiter
« Reply #42 on: October 05, 2010, 10:58:27 am »
It may add a few polygons but I would recommend recessing those warps back into the hull a little bit. If you are using milkshape, this can be done by unwelding all vertices, selecting the polygons at the warp texture, then scaling them at 0.9 on the mass-centered x, y, and z. Then add faces to connect up the meshs. Select those polies and pull them toward the center of the vessel. This will serve to set them off a little bit more.

Offline Starfox1701

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Re: New ship at battleclinic, Jupiter
« Reply #43 on: October 05, 2010, 01:41:17 pm »
Looking Good Man

Offline FoaS_XC

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Re: New ship at battleclinic, Jupiter
« Reply #44 on: October 05, 2010, 02:04:42 pm »
You know, when I reinstall Max (i just formatted back to XP32, 64 was bugging me) I might play with this concept.
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Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #45 on: October 05, 2010, 02:57:31 pm »
It may add a few polygons but I would recommend recessing those warps back into the hull a little bit. If you are using milkshape, this can be done by unwelding all vertices, selecting the polygons at the warp texture, then scaling them at 0.9 on the mass-centered x, y, and z. Then add faces to connect up the meshs. Select those polies and pull them toward the center of the vessel. This will serve to set them off a little bit more.

Ahhh, but you're assuming that I've added something to the mesh.  It's all still stock, the new textures drop right onto the original mesh with the original mapping.  So, what you're seeing is textured.  :)

So, if you're seeing textured parts as addins, I think that that means I've done a decent enough job.  ;)
« Last Edit: October 05, 2010, 03:09:46 pm by atheorhaven »
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Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #46 on: October 05, 2010, 03:23:18 pm »
And the second texture... had to colour reduce to get it in here..
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Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!