Topic: New ship at battleclinic, Jupiter  (Read 10972 times)

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Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #20 on: September 20, 2010, 01:33:56 pm »
Oooo, more pretties.. (at work now).

Beginning sketch ideas for the CV.. loads on top, drops from bottom.. :)

May rework the bottom launcher a bit.. make it square or some such. 
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intermech

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Re: New ship at battleclinic, Jupiter
« Reply #21 on: September 21, 2010, 07:59:15 am »
Any inspiration from the Lost in Space movie Jupiter II?

Offline Starfox1701

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Re: New ship at battleclinic, Jupiter
« Reply #22 on: September 21, 2010, 12:38:42 pm »
now she is tarting to get a more trek look about her

Offline Magnum357

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Re: New ship at battleclinic, Jupiter
« Reply #23 on: September 22, 2010, 03:11:49 am »
I must say, that really is a great model.    :)
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Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #24 on: September 22, 2010, 01:58:51 pm »
I'm liking it because it's pretty versatile.  :)

Could use a bit of mapping yet, but I want to work with what's there first and maybe stretch/bash/map it into other things later.

So question, do you think that pipework on the top is a bit over the top?  The nice thing about playing with things first is that you can experiment a little.  I'm thinking of splitting it and running a line down either side with a solid industrial sort of complex-y thing in the centre.  :)
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Offline FoaS_XC

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Re: New ship at battleclinic, Jupiter
« Reply #25 on: September 22, 2010, 03:36:27 pm »
I think that the greebles could use a bit of work as a whole, if you don't mind my C&C.

I would do three things to improve it greatly.

1) Change the texture you are using - the copper-brown tone it has seems to be really alien to the rest of the model.
2) Give it an indent - make it look like its beneath the normal surface of the hull.
3) The shape that the cutout should have ought to conform to the details of the mesh and textures that already exists. If you post a top-down shot I'll show you what I mean.
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Offline Kreeargh

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Re: New ship at battleclinic, Jupiter
« Reply #26 on: September 23, 2010, 12:41:14 am »
About damn time this ship design was ready for SFC  :thumbsup:  I hope to see it next to the orignal disk version in game  :angel:
Time for life!

Offline Aramus

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Re: New ship at battleclinic, Jupiter
« Reply #27 on: September 23, 2010, 01:41:22 pm »
I like this. and I too can see influence from jupiter 2.

Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #28 on: September 23, 2010, 02:04:08 pm »
I think that the greebles could use a bit of work as a whole, if you don't mind my C&C.

Don't mind, that's why I'm askin'  ;)

I would do three things to improve it greatly.
1) Change the texture you are using - the copper-brown tone it has seems to be really alien to the rest of the model.

What you're seeing there is actually the illumination texture coming through at that angle.. that's a lit texture, and am using an amber backlight.  :)
The straight above shot is a light grey that is actually a bit lighter than the hull texture.  (see image).  But I have just reduced it's amberness down a bit whiter light.

2) Give it an indent - make it look like its beneath the normal surface of the hull..

Has one, but I can enhance that a bit more..

3) The shape that the cutout should have ought to conform to the details of the mesh and textures that already exists. If you post a top-down shot I'll show you what I mean.

Top down shot attached.  :)  But to let you know.. too much longer on that runway on top will have it showing on the bottom of the mesh as well..
[/quote]
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Offline FoaS_XC

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Re: New ship at battleclinic, Jupiter
« Reply #29 on: September 23, 2010, 02:32:53 pm »

This is what I meant as far as working with the shape of things - just as an example.

Also, if you look on my site, there is a recently added file containing the photoshop presets I use. In there is a useful greeble pattern that might come in handy.
Robinomicon
"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline DeathKricket

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Re: New ship at battleclinic, Jupiter
« Reply #30 on: September 23, 2010, 11:28:07 pm »
Any inspiration from the Lost in Space movie Jupiter II?

ya, i took inspiration from the jupiter 2 as i love that ship, soory i havent been around for a week, we had a tree fall on our apartements monday and we just got a new one today. any way im leaving on the "27th" hopefully for afghanistan so i got a few more days here. the models is coming along nice, i like the red on the hull.

Offline markyd

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Re: New ship at battleclinic, Jupiter
« Reply #31 on: September 24, 2010, 03:01:36 am »
I like the colour red on it and the pattern, gives it a starwars feel

Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #32 on: September 24, 2010, 07:15:00 pm »
That's the nice thing about the mesh, you can do three/five different things with it and have it totally different genres (B5, Trek, I'd imagine even EVE Online).

The red I'm trying with the CV idea, also going to try dark blue, gold, and a couple of other patterns.

FoaS, just to show on the mesh, copied your edit directly on the mesh and did a couple of screenshots.. I can definitely do something similar, but will need a touch of tweaking.  For the record, I like the idea of the back set hanger as well, just trying to make sure that it's going to line up better on the mesh.  And am not doing this in Photoshop, not my tool of choice.  ;)

I'm a PSP man, still using my tried and true PSP 7..
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Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #33 on: September 24, 2010, 08:58:24 pm »
Okay, here's where I got to by the end of the night (time to go home).. added a lot more detail to the runway as well..

And no bleed onto the bottom.. :)
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Offline Starfox1701

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Re: New ship at battleclinic, Jupiter
« Reply #34 on: September 24, 2010, 09:37:43 pm »
nice work

Offline FoaS_XC

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Re: New ship at battleclinic, Jupiter
« Reply #35 on: September 25, 2010, 01:23:27 am »
That top and bottom needs to be remapped >.<
Robinomicon
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Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #36 on: September 29, 2010, 04:10:10 pm »
Yup, but I'm working with the original mesh and building off the original textures.  Want to have something that can drop right onto the original mesh even if someone only can find the texture.  Remapping defeats that, and I'm not looking to seriously mesh with his mesh.  :)

(yay, Dynaverse is back up!).  :D

Current shots, been tweak tweak tweaking the texture, and here's where it currently is.. have the side bays I was thinking of on there, and am starting on some striping.  It's a "hunt and drop" at the moment on the texture to find where it's all at on the texture, but it's getting there. ..

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Offline Aramus

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Re: New ship at battleclinic, Jupiter
« Reply #37 on: October 01, 2010, 09:39:35 am »
I like where you are going with this.

Offline atheorhaven

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Re: New ship at battleclinic, Jupiter
« Reply #38 on: October 01, 2010, 10:53:45 am »
Thank you.. :)

Semi current shot as of Wednesday.. I didn't get in to work on it yesterday and might not today as I'm busy at work doing WMI and SNMP sniffing on our network the next two or three days.  ;)

This shot doesn't show the finished striping on the top, that's apparently on the work machine.  But it shows off the almost finished bottom hatches, just need to add a central break point on the doors and they're complete.

And btw, I made it easier on myself and I've got things vectorized on the coloured sections, this way, it's as easy as going in and selecting a new colour for the coloured sections and it's changed on the texture.  :D

(update: At work, I copied the current textures over top of what was there, and took new shots.. this shows the finished doors, as well as the proper shading for striping, where it all is now, and a *tentative* idea.. side inboard warps.  (Those may go to the wayside as well).
« Last Edit: October 01, 2010, 05:32:42 pm by atheorhaven »
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Offline Aramus

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Re: New ship at battleclinic, Jupiter
« Reply #39 on: October 02, 2010, 02:20:58 am »
great stuff. Is that a weapon HP inside the red stripes?