Topic: New ship at battleclinic, Jupiter  (Read 11441 times)

0 Members and 3 Guests are viewing this topic.

Offline DeathKricket

  • Lt. Junior Grade
  • *
  • Posts: 47
  • Gender: Male
New ship at battleclinic, Jupiter
« on: September 03, 2010, 04:03:12 pm »
Ship name, Jupiter

This model was made to fill in any roll of which you are lacking a heavy battle cruiser
or any heavy type ship of almost any race. Can also be used for almost any time from TOS to TNG,
(i use it as a Fed battle cruiser). The ship is equiped with 12 Sub light drive engines and a very large circle drive to generate
a warp bubble as well as many weapons ports. it does not have a "Deflector dish" per say as the 2 domes on top house the
long range sensors and the Antenna's on front are for short range sensors. It also has a 1 large shuttle bay on top.

Offline Starfox1701

  • Lt. Commander
  • *
  • Posts: 1052
Re: New ship at battleclinic, Jupiter
« Reply #1 on: September 04, 2010, 10:17:22 am »
Reminds me of a Mon Cal

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: New ship at battleclinic, Jupiter
« Reply #2 on: September 04, 2010, 01:23:34 pm »
How many polys? This stat should be sop for any release.

Offline Tus-XC

  • Capt
  • XenoCorp® Member
  • Commander
  • *
  • Posts: 2789
  • Gender: Male
Re: New ship at battleclinic, Jupiter
« Reply #3 on: September 04, 2010, 02:36:32 pm »
How many polys? This stat should be sop for any release.

And this was your first post in this thread? No comment on the worksmenship? just come in here all demanding polies eh?  Its ok to ask, but damn, to not even bother to comment on the model itself is damn near a slap in the face.  Maybe the SoP should be to comment on the work first... it would seem much more logical than to start by making demands.

Anyways nice lookin model mate, would make some nice alien filler.
Rob

"Elige Sortem Tuam"

Offline Bernard Guignard

  • Cad Schematics are our Speciality
  • Lt.
  • *
  • Posts: 888
  • Gender: Male
  • Trek Canon!!! I NO believe in TreK Canon!!!.
Re: New ship at battleclinic, Jupiter
« Reply #4 on: September 04, 2010, 02:40:24 pm »
DeathKricket
Nice work there

Offline DeathKricket

  • Lt. Junior Grade
  • *
  • Posts: 47
  • Gender: Male
Re: New ship at battleclinic, Jupiter
« Reply #5 on: September 04, 2010, 09:20:06 pm »
The poly count is 3,864. I forgot to make the _brk model with joints so if any of you want a proper exploding _brk model just post here and ill put the fixed _brk model for it here.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: New ship at battleclinic, Jupiter
« Reply #6 on: September 04, 2010, 09:47:46 pm »
Lol, Tus, ya, that was fracking mean of me, huh? lol. Sorry Death Cricket. At that moment, I didnt have the time to praise your model properly, so I spoke of something important that was quick. My apologies, lol, I sounded like a dick didnt I?

Your Jupiter is a very generic looking ship that can cross race to sub for various classes. Thatsa hard thing to do. Most ship designs are stuck in one race or another because of their aesthetic nature, but I like yours because its modeled well, the textures are neutral yet impressive and the design just works. As far as miscellaneous ships, yours is pretty far up there in terms of quality and design from others Ive seen at battle clinic. Well done, sir.

Tus : the sop police. :P

EDIT: ya, wheres brk model?

Offline DeathKricket

  • Lt. Junior Grade
  • *
  • Posts: 47
  • Gender: Male
Re: New ship at battleclinic, Jupiter
« Reply #7 on: September 04, 2010, 11:57:56 pm »
I will continue work on the brk model tommorow, iv been using milkshape wich will not stop freezing so i just started using GMAX and i need time to figure it out   :o if any of you guys use GMAX and can give me a pointer i would luv ya  :smitten:

Offline Bernard Guignard

  • Cad Schematics are our Speciality
  • Lt.
  • *
  • Posts: 888
  • Gender: Male
  • Trek Canon!!! I NO believe in TreK Canon!!!.
Re: New ship at battleclinic, Jupiter
« Reply #8 on: September 05, 2010, 06:41:14 am »
I will continue work on the brk model tommorow, iv been using milkshape wich will not stop freezing so i just started using GMAX and i need time to figure it out   :o if any of you guys use GMAX and can give me a pointer i would luv ya  :smitten:

Same Here I know how to Import mods and make some primitive objects but thats all I've succeeded it doing but I have to say
that I'm really more comfortable with Auto Cad and 2 d work  :)

Offline DeathKricket

  • Lt. Junior Grade
  • *
  • Posts: 47
  • Gender: Male
Re: New ship at battleclinic, Jupiter
« Reply #9 on: September 05, 2010, 02:18:59 pm »
Getting this dam thing to blow apart is a lot harder then it looks lol, i keep getting chunks of shapes blowing off instead of the ship parts lol. This may take a while as GMAX is kicking my @$$

Offline Rod ONeal

  • D.Net Beta Tester
  • Commander
  • *
  • Posts: 3592
  • Gender: Male
Re: New ship at battleclinic, Jupiter
« Reply #10 on: September 05, 2010, 09:24:32 pm »
Here's Chris Jones' brk mod tutorial for MAX. It works fine for gMax, too. Not the most complete way of making brk mods, but effective, none the less. I believe it's also up at Battleclinic.

http://www.4shared.com/account/file/UqRjJ0Pi/brkmod_tut.html
If Romulans aren't cowards, then why do they taste like chicken?

Offline DeathKricket

  • Lt. Junior Grade
  • *
  • Posts: 47
  • Gender: Male
Re: New ship at battleclinic, Jupiter
« Reply #11 on: September 05, 2010, 11:14:40 pm »
Here's Chris Jones' brk mod tutorial for MAX. It works fine for gMax, too. Not the most complete way of making brk mods, but effective, none the less. I believe it's also up at Battleclinic.

http://www.4shared.com/account/file/UqRjJ0Pi/brkmod_tut.html



 I have 3d max but this walmart pc has a lot problems running it, i will see if i can apply the method to GMAX though, thats why i have stuck to milk shape cuz thats the only one that will run smoothly.

Offline DeathKricket

  • Lt. Junior Grade
  • *
  • Posts: 47
  • Gender: Male
Re: New ship at battleclinic, Jupiter
« Reply #12 on: September 06, 2010, 12:03:54 am »
Sweet, thanks Rod for the pointer, lol you saved me a lot of time, heres the fixed broke model. Let me know if any of you have a problems opening it.  ( im trying out JZip)

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1802
    • Mare Imbrium Shipyards
Re: New ship at battleclinic, Jupiter
« Reply #13 on: September 07, 2010, 01:39:03 pm »
Playing around with the textures a little bit, and it's a nice little mesh.  :)

Any plans to do followup ships with it, like a carrier or something like an AWAC? 

And fighters, or "PT Boats".. think you could have a lot of fun with this one..

One request though.. the light on the bottom is also for your engines.. it'd maybe be a bit more kitbash friendly to have them unrelated areas on the texture... because then you could do something like an Ag-dome on the main hull and not have it affect what your engines are doing.  ;)

But that aside, loving the ship and seeing other possibilities with it.. sort of looks like it goes with anything.  :D
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

Offline DeathKricket

  • Lt. Junior Grade
  • *
  • Posts: 47
  • Gender: Male
Re: New ship at battleclinic, Jupiter
« Reply #14 on: September 08, 2010, 09:50:09 pm »
Playing around with the textures a little bit, and it's a nice little mesh.  :)

Any plans to do followup ships with it, like a carrier or something like an AWAC? 

And fighters, or "PT Boats".. think you could have a lot of fun with this one..

One request though.. the light on the bottom is also for your engines.. it'd maybe be a bit more kitbash friendly to have them unrelated areas on the texture... because then you could do something like an Ag-dome on the main hull and not have it affect what your engines are doing.  ;)

But that aside, loving the ship and seeing other possibilities with it.. sort of looks like it goes with anything.  :D

 Im messing around with a few more ships to make a little "fleet", i was thinking of making the light on bottom and the drive engine lights a diff texture but if i changed to warp generator light to a diff color it would tie it more to one or 2 races and kill the "generic" look. Ill will get back around to it when i have time as i am packing to go to afghanistan.

Offline Dizzy

  • Captain
  • *
  • Posts: 6179
Re: New ship at battleclinic, Jupiter
« Reply #15 on: September 09, 2010, 04:29:27 am »
Vacation?

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1802
    • Mare Imbrium Shipyards
Re: New ship at battleclinic, Jupiter
« Reply #16 on: September 09, 2010, 02:07:26 pm »
Im messing around with a few more ships to make a little "fleet", i was thinking of making the light on bottom and the drive engine lights a diff texture but if i changed to warp generator light to a diff color it would tie it more to one or 2 races and kill the "generic" look. Ill will get back around to it when i have time as i am packing to go to afghanistan.

Tell you what.. I'll play with this a bit and if I get something that looks half decent, I'll PM you a download link once you come back online..
..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!

intermech

  • Guest
Re: New ship at battleclinic, Jupiter
« Reply #17 on: September 09, 2010, 02:34:17 pm »
I really like this design! Well done. It has an iconic look but is original at the same time.

Offline DeathKricket

  • Lt. Junior Grade
  • *
  • Posts: 47
  • Gender: Male
Re: New ship at battleclinic, Jupiter
« Reply #18 on: September 09, 2010, 03:34:42 pm »
Vacation?

 Lol, i wish, i'd go somewhere better though, ill be on and off line over the next month so deff play with it and drop me a line, i wana see how it turns out.

Offline atheorhaven

  • Lt. Commander
  • *
  • Posts: 1802
    • Mare Imbrium Shipyards
Re: New ship at battleclinic, Jupiter
« Reply #19 on: September 20, 2010, 10:44:52 am »
Playing with this just a little bit.. starting on the idea for a CC and CV version for peoples.  ;)

This is the initial bits, actually a bit farther along now, but those files are sitting at work and I'm still at home (about to head out for work in about 5 or so)..

..ooOOoo..totally useless information..ooOOoo..

Mare Imbrium Shipyards - http://mareimbrium.webhop.net

Don't bother checking out my website for the most recent updates, because I've
been too lazy to update it!  Check Battleclinic!