Topic: Fed Strategies 2.  (Read 14049 times)

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Offline FoaS_XC

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Re: Fed Strategies 2.
« Reply #20 on: August 24, 2010, 01:03:08 pm »
depends on who you fly in Eve.

EDIT: for the sake of clarity.

I fly a race called Gallente. Flying them is a lot like flying Hydran: Knife-Fighters and Carriers. I've heard Amarr are power-hungry but good stand-off ranges. Caldari are fantastic tanks, and have the ability to choose what kind of damage they want to do, but their damage output isn't great. I don't know a damn thing about Minmatar...
« Last Edit: August 25, 2010, 11:49:34 am by FoaS_XC »
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Offline Father Ted

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Re: Fed Strategies 2.
« Reply #21 on: August 27, 2010, 04:03:46 pm »
What exactly is EVE, in a nutshell? I remember lots of D2 players raving about it back when we were a lot more populous, but I was too into the Dyna to pay attention. Based on the description FoaS_XC gave, my question:  Is it more SFC or Mechwarrior? I managed to pull off more than one ambush playing Battletech using hovertanks that ripped Mechs up.  8)

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Offline FoaS_XC

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Re: Fed Strategies 2.
« Reply #22 on: August 29, 2010, 08:45:14 pm »
It's much more like SFC than it is like MechWarrior. From a ship-to-ship combat sense it's not quite as nuanced as SFC... Well it is and it isn't. There are no firing arcs (any ship can fire in any direction with any weapons) so things like turn rates aren't really important. There are no segmented shields - you just have shields, armor, hull, kaboom. There's nothing like seeking weapons really (what seeking weapons there are act more like slow direct-fire weapons; well, i mean, they move really fast, and they are possible to "dodge" in a sense, but not like anything SFC had).

There is a lot of math to consider. For example: my current Battlecruiser is built to tank, which means to take as much damage as i can without blowing up. The way i do this is by having lots of armor repair and lots of resistances to the four different types of damage. Finding a good loadout or fit is an important part of the game. It's more like SFC3 than it is like SFC2, truth be told.

The really nuanced part is the industry/economy - nearly everything is built by players, sold by players, bought be players, etc. Things that are built be players are built using ingredients mined and refined or built by players, etc.

But anyways - back to topic...

'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)
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Offline Roychipoqua_Mace

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Re: Fed Strategies 2.
« Reply #23 on: August 29, 2010, 11:08:07 pm »
'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)


Now who can ever turn down that, if you have the time of course ;).

I've actually been posting things once in a while on the SFB legacy board for SFC: http://www.starfleetgames.com/discus/messages/35/159.html?1283133967

Any critiques from a fellow Rom?

Offline Dizzy

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Re: Fed Strategies 2.
« Reply #24 on: August 29, 2010, 11:18:46 pm »

Any critiques from a fellow Rom?

Sure. Flying rom has nothing to do with plasma torpedoes.

Offline FoaS_XC

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Re: Fed Strategies 2.
« Reply #25 on: August 29, 2010, 11:34:14 pm »
Very very true :)

I tend to fly cloaker tactics (the early and mid roms are my fav). Basically cloak and stay below speed 4. Reinforce your shields as best you can - usually on the front arc. Stay facing your enemy. Uncloak when he makes a mistake and nail him. Your biggest problem is a person who can fly a spiral inwards faster than you can spin around to face him - at which point he will flash-cube you with a mine while having a tractor ready. You have a few choices: one, time it so you can drop a Nuke on him first, HET forcing him to break of his in-spiral, or heavy a really high-level repulse tractor ready and be ready on the re-cloak as soon as you block his tractor. In almost all cases though, you are going to get bruised a bit. Tus would have more to say on this one, though :)

If you're up against another plasma race, your probably better of flying a ballet, especially if you're flying later roms. basically, as I understand it you fly parallel to your target. Your objective is to use your plasma as a deterrent (this is where pseudo's get fun). Keep him off your back with plasmas and gun him with phasers. Plasmas aren't your primary damage dealer in almost every case I've ever seen, they are methods of forcing your opponent to open himself up to your phaser shots.
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"When I was 5 years old, my mom always told me that happiness was the key to life. When I went to school, they asked me what I wanted to be when I grew up. I wrote down “happy.” They told me I didn’t understand the assignment and I told them they didn’t understand life."

Offline Dizzy

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Re: Fed Strategies 2.
« Reply #26 on: August 29, 2010, 11:46:31 pm »
Very very true :)
... Plasmas aren't your primary damage dealer in almost every case I've ever seen, they are methods of forcing your opponent to open himself up to your phaser shots.

SSSHHHH!!!!

Offline Tus-XC

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Re: Fed Strategies 2.
« Reply #27 on: August 30, 2010, 02:09:07 am »
Tus would have more to say on this one, though :)

Someone mention me ;).  Don't think I have to mention too much more, the article posted has most of the tatics that every good rom uses.  The only thing I would add is learn how to effectively use your mines.  Remember, that your Plasma is not your only deterrance/crunch weapon - that Nuke you have up your sleeve is just as deadly (though a one shot deal).  Laying a good mine field will help you control your battle space better, allowing you to keep your opponent in your sights.  Effective mine tatics can be a pain to get down, but they'll help your game a ton more in the long run.
Rob

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Offline Corbomite

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Re: Fed Strategies 2.
« Reply #28 on: August 30, 2010, 01:40:54 pm »
'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)


Now who can ever turn down that, if you have the time of course ;).

I've actually been posting things once in a while on the SFB legacy board for SFC: http://www.starfleetgames.com/discus/messages/35/159.html?1283133967

Any critiques from a fellow Rom?



The best way to learn to fly Rom properly is to master Gorn first. Rom will seem like a walk in the park in comparison.

Offline Dizzy

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Re: Fed Strategies 2.
« Reply #29 on: August 30, 2010, 02:26:05 pm »
'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)


Now who can ever turn down that, if you have the time of course ;).

I've actually been posting things once in a while on the SFB legacy board for SFC: http://www.starfleetgames.com/discus/messages/35/159.html?1283133967

Any critiques from a fellow Rom?



The best way to learn to fly Rom properly is to master Gorn first. Rom will seem like a walk in the park in comparison.


Really? hehehe

Offline Corbomite

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Re: Fed Strategies 2.
« Reply #30 on: August 30, 2010, 02:54:31 pm »
'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)


Now who can ever turn down that, if you have the time of course ;).

I've actually been posting things once in a while on the SFB legacy board for SFC: http://www.starfleetgames.com/discus/messages/35/159.html?1283133967

Any critiques from a fellow Rom?



The best way to learn to fly Rom properly is to master Gorn first. Rom will seem like a walk in the park in comparison.


Really? hehehe


Really. Just think about it for a bit.

Offline knightstorm

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Re: Fed Strategies 2.
« Reply #31 on: August 30, 2010, 03:01:08 pm »
I would consider the gorn an easier race to fly.  Their tough hulls make them a lot more forgiving of mistakes.

Offline Dizzy

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Re: Fed Strategies 2.
« Reply #32 on: August 30, 2010, 10:49:08 pm »
'fraid I don't know a lot about Fed tactics... if you want Rom tactics, that i can help you with ;)


Now who can ever turn down that, if you have the time of course ;).

I've actually been posting things once in a while on the SFB legacy board for SFC: http://www.starfleetgames.com/discus/messages/35/159.html?1283133967

Any critiques from a fellow Rom?



The best way to learn to fly Rom properly is to master Gorn first. Rom will seem like a walk in the park in comparison.


Really? hehehe


Really. Just think about it for a bit.


I did. You're correct, however I was remembering the time we met in a match rom vs gorn on a server where we were both incognito and didnt know who the other was. I found out from DH after the server was over that that was you. It was the greatest fight I've had on the dyna. Ever.

Offline Corbomite

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Re: Fed Strategies 2.
« Reply #33 on: August 31, 2010, 12:36:33 pm »
I would consider the gorn an easier race to fly.  Their tough hulls make them a lot more forgiving of mistakes.

Thats about their only perk. Everything else is an uphill battle.

Offline knightstorm

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Re: Fed Strategies 2.
« Reply #34 on: August 31, 2010, 12:56:06 pm »
I would consider the gorn an easier race to fly.  Their tough hulls make them a lot more forgiving of mistakes.

Thats about their only perk. Everything else is an uphill battle.

Yeah but its a huge perk.  My experience going against gorn dreads on GSA is that its like trying to take down a borg cube.

Offline Corbomite

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Re: Fed Strategies 2.
« Reply #35 on: August 31, 2010, 02:43:46 pm »
I would consider the gorn an easier race to fly.  Their tough hulls make them a lot more forgiving of mistakes.

Thats about their only perk. Everything else is an uphill battle.

Yeah but its a huge perk.  My experience going against gorn dreads on GSA is that its like trying to take down a borg cube.

Try Hydran or ISC against them.

Offline Corbomite

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Re: Fed Strategies 2.
« Reply #36 on: August 31, 2010, 04:47:08 pm »
I did. You're correct, however I was remembering the time we met in a match rom vs gorn on a server where we were both incognito and didnt know who the other was. I found out from DH after the server was over that that was you. It was the greatest fight I've had on the dyna. Ever.

You'd have to referesh my memory on that one.