Topic: U.S.S. Resurrection...again.....  (Read 18867 times)

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Offline FoaS_XC

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Re: U.S.S. Resurrection...again.....
« Reply #40 on: April 22, 2011, 02:55:58 pm »
Holy crap that looks good!
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Offline Fedman NCC-3758

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Re: U.S.S. Resurrection...again.....
« Reply #41 on: April 22, 2011, 03:18:53 pm »

The textures are excellent.

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Offline atheorhaven

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Re: U.S.S. Resurrection...again.....
« Reply #42 on: April 22, 2011, 04:47:51 pm »
Looking good so far, illimination textures are underway as well?
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Offline Centurus

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Re: U.S.S. Resurrection...again.....
« Reply #43 on: April 22, 2011, 05:37:36 pm »
Yep.  There are a couple things still left to fix on the textures themselves, but Bones is already working on the lightmaps.
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Offline Starfox1701

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Re: U.S.S. Resurrection...again.....
« Reply #44 on: April 22, 2011, 06:26:32 pm »
Oh I so want this model :rwoot: How many mesh groups she have right now?

Offline Centurus

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Re: U.S.S. Resurrection...again.....
« Reply #45 on: April 22, 2011, 10:27:29 pm »
Mesh groups?  You mean independent objects?  Not sure.  I think somewhere around 12-15.  It's not a unified mesh.  The ship though is 26k polys.  She's my baby, so I didn't want to do any poly chopping.
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Offline Starfox1701

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Re: U.S.S. Resurrection...again.....
« Reply #46 on: April 24, 2011, 08:31:38 pm »
Not bad. How many textures?

Offline Centurus

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Re: U.S.S. Resurrection...again.....
« Reply #47 on: April 25, 2011, 04:18:59 am »
Don't know yet.  I'll ask Bones.
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Offline GotAFarmYet?

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Re: U.S.S. Resurrection...again.....
« Reply #48 on: April 26, 2011, 01:27:04 pm »
She seems to be coming along nicily Cent.
The mapper did a really good job as i don't see any distortion in the textures, as bones is doing allot of detail work that would be hard to hide.
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Offline Centurus

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Re: U.S.S. Resurrection...again.....
« Reply #49 on: April 26, 2011, 02:05:16 pm »
Wiley made a TMP Connie a while ago, and his mapping was exceptional, and I asked him to map the Resurrection in the same manner.  And you're right, the mapping is great.  Bones has commented that the mapping makes detailing the textures very easy.

Oh, and there are 6 textures total, 5 textures at 2048x2048 and 1 8x8 texture for the phasers.
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Offline FoaS_XC

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Re: U.S.S. Resurrection...again.....
« Reply #50 on: April 26, 2011, 02:58:45 pm »
I'd love to see how Wiley unwraps stuff.
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Offline Centurus

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Re: U.S.S. Resurrection...again.....
« Reply #51 on: April 26, 2011, 03:17:03 pm »
I'd love to see how Wiley unwraps stuff.

I can always ask Bones if he can send me the proto textures to show how the ship is unwrapped.  Hopefully he still has them.
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Offline atheorhaven

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Re: U.S.S. Resurrection...again.....
« Reply #52 on: April 26, 2011, 09:51:27 pm »
Also covetting those.  ;)
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Offline GotAFarmYet?

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Re: U.S.S. Resurrection...again.....
« Reply #53 on: April 27, 2011, 01:28:52 am »
I'd love to see how Wiley unwraps stuff.

me too, would also like to see the texture build files.
we all have different ways and approaches, wondering if he has a easier way than me
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

America-Not the land of the free anymore...
 Its the land of the freeloaders

Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline Centurus

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Re: U.S.S. Resurrection...again.....
« Reply #54 on: April 27, 2011, 02:12:50 am »
I'd love to see how Wiley unwraps stuff.

me too, would also like to see the texture build files.
we all have different ways and approaches, wondering if he has a easier way than me

Well you could always see when Bones is available and the two of you can kinda talk over your different techniques.  :-) 
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Offline Centurus

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Re: U.S.S. Resurrection...again.....
« Reply #55 on: June 20, 2011, 10:44:22 pm »
With a couple minor issues concerning lightmaps and some texture tweaking, she's done.  Registries and renders by yours truly.  Her poly count is 26k, so not exactly viable for SFC game use.  However, I will release the ship in a MAX 9 format here on the forums soon enough.

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Offline Starfox1701

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Re: U.S.S. Resurrection...again.....
« Reply #56 on: June 21, 2011, 12:38:14 am »
She is gorgus :)

Offline atheorhaven

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Re: U.S.S. Resurrection...again.....
« Reply #57 on: June 21, 2011, 08:58:20 am »
Totally, well done man.. :)

All you need to do now is map these textures to one of WZ's meshes for SFC game play and you're good to go.  >=)

(teasing, I know that you're not wanting to redo all that).  ;)
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Offline Centurus

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Re: U.S.S. Resurrection...again.....
« Reply #58 on: June 21, 2011, 09:51:55 am »
Totally, well done man.. :)

All you need to do now is map these textures to one of WZ's meshes for SFC game play and you're good to go.  >=)

(teasing, I know that you're not wanting to redo all that).  ;)

Also considering I can't map still.  :-p  However, you do make a good point, this ship should be in SFC.  I was actually thinking about that while I was making her, but decided to myself this was my lady, and I wanted her to look smooth.  I accomplished that easy enough!!  :-)  I suppose if someone were to do some poly reduction on the ship to get her SFC ready, I would be ok with that, so long as I inspected the ship before it was released.
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Offline Centurus

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Re: U.S.S. Resurrection...again.....
« Reply #59 on: November 17, 2011, 08:06:32 pm »
I know, HOLY sh*tE!!  THREAD REVIVAL!!!  Anyway, this ship's been kept on the back burner in terms of progress and release due to some issues.  I'm happy to say that the release is coming soon, and I want to see who on these boards, preferably someone far more experienced than I am and someone that I respect, would be willing to take the model and do some poly reduction on her to get her SFC ready.  I know the majority of polys are in the warp engines and saucer.

Anyway, if anyone's interested, let me know.  But keep in mind, still haven't figured out why my models have smoothing errors when porting, so whoever takes on the task will probably also have to deal with it. 
The pen is truly mightier than the sword.  And considerably easier to write with.