Topic: Changing Hardpoints  (Read 4893 times)

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Offline Wicked Zombie

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Re: Changing Hardpoints
« Reply #20 on: June 23, 2010, 06:58:46 pm »
Strange, the Carolina uses the Fed-BB UI so all of the hardpoints should be in the correct place. Are you using the correct game versions? SFC 3 models have the hardpoint numbers reversed.

There's a reference sheet included with the Carolina to show where the hardpoints are located on the SFC 1 & 2 models.
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Offline markyd

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Re: Changing Hardpoints
« Reply #21 on: June 25, 2010, 12:47:51 pm »
Use 3ds max instead of gmax and it will all be good...  WZ is a pro, im sure you know that.. a hardpoint slip is not in his vocab..

You really need max 3.1 or v5

not an easy find these days, but if you PM me i will help you out  ;)

Offline FPF-Myriad

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Re: Changing Hardpoints
« Reply #22 on: June 25, 2010, 06:23:44 pm »
Use 3ds max instead of gmax and it will all be good...  WZ is a pro, im sure you know that.. a hardpoint slip is not in his vocab..

You really need max 3.1 or v5

not an easy find these days, but if you PM me i will help you out  ;)

I'm definitely not questioning WZ's talent at modeling starships.... far from it. WZ, P81, and Moonraker are the top talents at it, and WZ is the only active modeler left. I was just pointing out that there are slight inconsistencies with the hardpoints matching the default loadouts for the weapons of Fed ships in the game. For instance, hardpoint 5 is the rear photon launcher on a Fed battleship. The hardpoint on the model is currently placed at the rear of the saucer on WZ's Carolina-class BB instead of the rear photon launcher at the rear of the ship.

I apologize WZ, no disrespect is intended here. I was just concerned about the accuracy of the hardpoints, and was looking to correct them for my own personal use. I discovered the same thing with P81's original models that I've had for years, and never noticed until now. Some of his phaser hardpoints are placed incorrectly too on some of his ships. I was just looking to match the hardpoints on the models as closely as possible to the weapons assignments in the game for better realism.

markyd - I wouldn't mind a copy of the program, as long as it is as easy to use as Milkshape is. I noticed gmax might be a little beyond me since my modeling skills are very novice at best.
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Offline Wicked Zombie

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Re: Changing Hardpoints
« Reply #23 on: June 25, 2010, 08:52:43 pm »
Nobody is infallible, not even those from beyond the realm of you mortals. That aside, my hardpoint placements are open to interpretation. In the case of the Carolina, their overall numbers are meant to match the FBB UI. Their actual type of weapons on the other hand were never meant to be identical. Hardpoint 5 on the stock ship may be a torpedo launcher but on the Carolina that same area is the ADD flak turret. The stock specs give 5 torpedo launchers to the FBB and 3 drones, whereas my Carolina has 8 torp tubes and no obvious drone launchers. Of course, nobody said torps and drones couldn't have similar looking launchers...

It's not really feasible to match weapon placements on stock ships to new models that only share the same hull designation, which is why most of us just stop at the hardpoint locations and not bother with the original specs.
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Offline markyd

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Re: Changing Hardpoints
« Reply #24 on: June 26, 2010, 04:00:15 am »
PM Sent mate