Topic: Changing Hardpoints  (Read 4868 times)

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Offline FPF-Myriad

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Changing Hardpoints
« on: June 19, 2010, 02:58:52 pm »
Is there a way to change incorrect hardpoints with the SFC2ED utility? I have a couple of ships I need to correct either weapon or tractor beam hardpoints.
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Offline markyd

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Re: Changing Hardpoints
« Reply #1 on: June 19, 2010, 03:20:45 pm »
Hi mate..

Hardpoints on SFC models are represented by "Dummy" objects during the modeling phase.  Its basically a cube, which is assigned a correct name.  For instance you woud place the small cube on the nose of a BOP and call it "Hardpoint12"

In essence Hardpoints are 1 - 11 primary

12 - 25 heavy  8)

hope that help's.. if you need more.. just PM and ill help futher  ;)

Offline FPF-Myriad

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Re: Changing Hardpoints
« Reply #2 on: June 19, 2010, 03:56:54 pm »
I guess I don't have the right tools to do that. Years back I downloaded a basic SFC model editor called SFC2Ed. I don't even know where I downloaded it from or who wrote the program, but it's a very basic model editor, and it supposedly can change the weapon hard points, but I'm confused as to how to do it.
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Offline GotAFarmYet?

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Re: Changing Hardpoints
« Reply #3 on: June 19, 2010, 05:06:07 pm »
Best to do it with GMax, Milkshape or 3DMax

GMax is free and can be found sticked above, milkshape cost like 30 dollars but was by far the easiest of the editors to use for things like this
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Offline FPF-Myriad

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Re: Changing Hardpoints
« Reply #4 on: June 19, 2010, 06:03:00 pm »
Okay. I downloaded and installed Milkshape, and I downloaded the SFC plugin. How do I install the plugin?
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Offline FoaS_XC

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Re: Changing Hardpoints
« Reply #5 on: June 19, 2010, 07:16:58 pm »
I think you just need to put the DLL files in the root directory of milkshape.
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Offline FPF-Myriad

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Re: Changing Hardpoints
« Reply #6 on: June 19, 2010, 08:54:42 pm »
Any idea which hard point would be for the tractor beam?
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Offline FoaS_XC

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Re: Changing Hardpoints
« Reply #7 on: June 19, 2010, 09:01:09 pm »
As I understand it, tractor beams, ADDs (or AMDs), and PPDs don't "listen" to the location of the hardpoints. They always eminate from the origin (X,Y,Z = 0,0,0) of the model.
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Offline Centurus

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Re: Changing Hardpoints
« Reply #8 on: June 19, 2010, 10:20:45 pm »
In SFC 1, 2, and OP, the primary weapons hardpoints are 12-25, heavy are 1-11.
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Offline FoaS_XC

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Re: Changing Hardpoints
« Reply #9 on: June 19, 2010, 10:29:02 pm »
there are the numbers, thank you
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Offline FPF-Myriad

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Re: Changing Hardpoints
« Reply #10 on: June 20, 2010, 07:52:02 pm »
Now that I have the tools and the numbering system figured out, I discovered some of the models I have have the wrong hardpoint placements. In Milkshape, how do I go about changing the hardpoint numbers?
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Offline GotAFarmYet?

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Re: Changing Hardpoints
« Reply #11 on: June 20, 2010, 08:25:32 pm »
I believe it was under skeleton or some thing like that.
it will bring up a list on the right and if you select one it will change colour on the model so you can see which one you are editing. Naming is easy once selected burn it into what ever you want it to be named, Duplicates I think are not allowd. Moving it was in thne first tab forget the name have not used Milkshape since 2003
People always said they wanted the government to listen to them and now the government is listening, taking notes and names...and coming to see you soon!

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Remember the axiom of big government bureaucrats: If it moves, tax it. If it keeps moving, regulate it. When, finally, under the crushing weight of taxes and regulation, it stops moving, subsidize it.

Offline FPF-Myriad

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Re: Changing Hardpoints
« Reply #12 on: June 22, 2010, 04:21:24 pm »
Thanks. I think I finally have this thing figured out. It's funny, after going through a lot of the models I have, which are mostly from P81 and WZ, about 8 of them have hardpoints in crazy places, lol. Sorry guys, I have to correct them, although WZ's Missouri battleship, New Jersey battlecruiser, and Ulysses dreadnought won't load for some reason. Milkshape just crashes. Any ideas WZ?
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Offline Wicked Zombie

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Re: Changing Hardpoints
« Reply #13 on: June 22, 2010, 04:50:29 pm »
I'm sure there are various reasons why Milkshape doesn't open a file but the most common one is the ship has too many polygons. Maybe the Milkshape-pros can offer more specific advice for this one.

You mentioned a Missouri and New Jersey? Do you have pictures or links for these? I never released a Missouri class and the only New Jersey I had was a destroyer.
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Offline FPF-Myriad

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Re: Changing Hardpoints
« Reply #14 on: June 22, 2010, 05:05:29 pm »
I'm sure there are various reasons why Milkshape doesn't open a file but the most common one is the ship has too many polygons. Maybe the Milkshape-pros can offer more specific advice for this one.

You mentioned a Missouri and New Jersey? Do you have pictures or links for these? I never released a Missouri class and the only New Jersey I had was a destroyer.

Sorry about the misinformation. It's the Carolina BB, and the battlecruiser is a kitbash of your Connie.
But anyway, the hard-coded hardpoints don't really match the load outs in the shiplistfor the specific ships, and I'm getting anal about that. Sorry....
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Offline Centurus

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Re: Changing Hardpoints
« Reply #15 on: June 22, 2010, 05:16:42 pm »
Milkshape is always buggy.  It doesn't always open all SFC models.  I've opened ships with roughly 12k polys, yet ships with 7 or 8k polys crash the program.  That's why I stopped using it.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline FPF-Myriad

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Re: Changing Hardpoints
« Reply #16 on: June 22, 2010, 05:30:46 pm »
The one I'm use is a beta, so maybe that's why.
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Offline Centurus

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Re: Changing Hardpoints
« Reply #17 on: June 22, 2010, 05:45:28 pm »
Doubtful.  Considering you're having the same problems I was having 4 years ago, it's the program itself, regardless of it being a beta.
The pen is truly mightier than the sword.  And considerably easier to write with.

Offline FPF-Myriad

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Re: Changing Hardpoints
« Reply #18 on: June 22, 2010, 05:56:22 pm »
If that being the case, maybe I could bribe WZ into adjusting the hardpoints on the ships of his that I can't open in Milkshape.  8)
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Offline Kreeargh

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Re: Changing Hardpoints
« Reply #19 on: June 22, 2010, 10:45:37 pm »
If that being the case, maybe I could bribe WZ into adjusting the hardpoints on the ships of his that I can't open in Milkshape.  8)
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